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Here's a resumé of my deck: control, annoying creatures, and some finishing creatures. Lots of mini combos and fun^.^I'm not a pro, so i'm gonna ask a lot of questions.Here:I'm thinking about Disrupt? Force spike?Anything to say? Any thoughts?Do you know any ''counter target spell'' cards that could be good in my deck?(force of will is not in my budget)I have two Standtill, should I put them in?What should I modify in the deck?I'm trying to get spot removal? Jitte?I'm trying to find a card that gives my faeires +1+1 I know scion of oona and glen elendra liege. And if you know Scion of Oona you know I can't use it as it shrouds my faeries, and not hexproof.Plz don't say I need Oona in my deck, she doesn't fit in the deck.Please comment I really want help.-----This is my first deck ever, the first one I made, and I really like it, so I'm showing it to you guys/girls under it's true form, not the form I want it to be. That's what is in the deck actually, I will keep it to date. I have a limited amount of money to put in it, and I kind of stopped playing magic because of work and school, last time I spent money on cards was like 1 year ago.Things I'd like to get my hands on:-Force of will(of course)-double lands with island type( I don't remember the names, there're two of them)-Perhaps another aether vial? -*Insert nice spot removal here* (Because once they're on the field, if it's a big threat, I'm fucked unless I can remove it with Jitte(I have to have Jitte out))I Had many versions of this deck, like, many, it's so much different from the first attempt at a good deck you wouldn't recognize it, here is the best I could come up with. I currently am thinking about the amount of creatures( there should be more).
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Yeah I will admit that this deck is a mix bag. I tried to make it have multiple abilities for different occasion (milling, bouncing, tapping opponent's creatures/mana, etc.) It sounded good on paper. I just hope it doesn't backfire. I kept Dewdrop Spy because it's a decent creature card for 3 mana, and same goes for Vendilion. I don't mind if the opponent draws one card. I will most likely return it to their hand or destroy it. I saw your deck, and you have good creatures and spells, but I would just stick with regular Island cards. Also, Oona, Queen of the Fae is a great card, but it seems to take a while to get her out. I plan to end the match way before then. What are the 8 cards that I could take out and replace?
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I think it's a tad too scattered. My recommendation: Round up the best cards, like Counterspell, Cryptic Command, Ponder, Mistbind Clique, and just increase those numbers while losing some Zephyr Sprites or Ring Skippers.
I love this deck and I think it is perfect the way it is. I have been wanting to make a faerie deck and you have shown the best way to do it. I like that they all give different kinds of abilities, its like you have something for everything, not just a specific thing, and that's what pisses people off the most I think.