Nice idea, with a great infinite/infinite win condition (with Flourishing Defenses for infinite tokens). However, I personally think Summoner's Pact might be a very risky card to put in there, especially if you're playing a blue control/dismissal deck that can either tap or change your mana. Personally, I wouldn't play Summoner's Pact until I had at least 5-6 mana, unless I knew my opponent couldn't mess with my mana pool, because the repurcussions are the game.
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Good point, forgot about that while writing the summary. I changed it to what it's supposed to be. Thanks.
Yeah, Rancor is a much better card that Primal Frenzy for the same mana cost. However, since I was actually making this deck in real life and ordering the cards I didn't have, I realized rancor was considerably more expensive (in dollars, not mana) than Primal Frenzy. I instinctively just put in the cards that I was using in my actual deck. Rancor retails at $3 a pop, while Primal Frenzy is just $0.25. Ideally, if cost weren't an issue, I'd put in the 3 elvish archdruids and get rid of the greenweaver druids, since the archdruids provide considerably more mana. Thanks for the feedback though!