Mardu - Horde

by Malikye on 24 September 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (7)

Sorceries (3)


Planeswalkers (2)


Enchantments (3)

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Deck Description

Aggro deck with the potential Goblin hordes that can last into the mid game. Butcher and Bloodsoaked Champion are the lynchpins, the BSC triggering Butchers abilities depending on the situation and recycling to repeat. Enchantment hate is important and Erase fits that slot nicely, so I can keep Butcher in play and free Sarkhan up to swing. Jeering Instigator and Molting Snakeskin will come in handy against bigger creatures late game as I can block and regen or steal and smack, while Hordling Outburst gives some options to give Rabblemaster an extra pump.

How to Play

T1 - Bloodsoaked Champion (try and keep him alive for now
T2 - Hoplite or Aspirant if in the deck (Removal becomes available, so flexibility)
T3 - Can now start the Goblin onslaught or Jeering Instigator morphed
T4 - Ideally Butcher can now start doing work, can waste a BSC here with 3 more, if Butcher not available get more Goblins down or save Mana for removal
T5 - The entire board opens up and at this point I can hoefully start the Butcher/BSC cycle, biding my time to get an Iroas or Sarkhan down, using erase to fight off enchantments that try and take any creatures out of play.

Deck Tags

  • Standard
  • Mardu
  • Aggro
  • Rabblemaster
  • Standard
  • Aggro
  • Burn
  • Mardu

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 1,008 times.

Mana Curve

Mana Symbol Occurrence

21017330

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mardu - Horde

My post rotation agro/midrange

0
Posted 24 September 2014 at 01:00

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