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version 2.0 Comments are welcome.
this time I added some direct damage and a few other choice spells to give this deck a little variety. The last attempt was too focused on brutal overwhelming attacks by a few creatures with support spells and creatures assisting. I ran into some trouble with that. This version should run into stalling problems as the first version did. If an arms race occurred version 1 could lose since only a few creatures were damage dealers the rest were support and nobody had freaking trample. So instead of using trample I decide to go with direct fire, removal and disruption. Still I think that buff spells are important to keeping this deck going so they have to stay. Overload spells are excellent choices if some one were to build a deck like this on their own.
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