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get big creatures into play and make your opponent hate life.
This is one of my oldest decks still going strong for almost 10 years now. Of course it has been updated more than my operating systems.Easy idea, put creatures into the graveyard with buried alive, entomb and putrid imp. bring them back into play for next to nothing. kill opponent in a couple rounds.Feel free to mix up the creatures with whatever you like. Notice how I can barely cast any of them. I like the creatures to be of different colors just because i can.Yosei for instance is something the opponent dare not kill, tidal kraken can't be blocked, dragon mage makes the graveyard interesting and then pray you get sheoldred out next. Living hive is a token generator and the lovely phantom nishoba has been with me for a long time. life link before it was life link. Exile my graveyard and I am screwed, but anything short of that and victory is mine.
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unfortunately this deck needs a little work. your fatty choices are a little out of date, and you have too many of them. also, you need some more lands. its imperative that you are able to throw down at least 3 lands by turn 3 so you can play buried alive if necessary. I realize that best case scenario is entomb and reanimate, but giving yourself more options will greatly improve the consistency of this deck. I also suggest some 1 drop blue spells that help you move through your deck. you don't really have anything to do early game unless you draw entomb, and they will help make this deck unbelievably faster, which is what it needs. you have too many reanimate cards. living death is too slow, and you don't need that many anyway. I would take out zombify too. you only need 10-12 copies of a reanimate card, and if you add in the blue draw, it will be the right ratio.check out my reanimator deck for some ideashttp://www.mtgvault.com/dknight27/decks/legacy-reanimator/
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good stuff, there. The blue is a good idea, that I have never even considered. I have draw/discard blue spells. Eldrazi has some really sick creatures that would deserve a place in this deck, so valid points there. This deck has been assembled as a continuos work in progress since the late 90's/early 2000's, so its more of the 'journey not the destination' idea with this deck, although I have gotten the key pieces I think I am only shy a couple entombs and a buried alive. The dark ritual with putrid imp and exhume gets whatever is in my hand in the first turn. or with just one mana, first the imp and second turn reanimate and whatever is in my hand. It has more of a demoralizing effect on opponents and doesn't lose often. The dark ritual, buried alive and I get a choice in the second turn. I chose the creatures specifically for their secondary effects. These in particular seem to have a lasting impact on someone that has never see a deck like this before. I have tried several nasties out there and these seem to get more emotional response out of my opponents. Never got to try Eldrazi though and most of my friends are dreading that day.Anyways, thanks for your comments and I will keep the splash of blue idea and quite possibly move in that direction.
I recommend Phage the Untouchable.
you have to play it from your hand. this would be a good way to lose.
It was a joke. Gotta love phage. I want to make an edh for her.
she is nice. good joke. you got me.
Platinum Angel for the win.
yep. often thought of her. never followed through with it.
Well, so i can be of use to you, slitherhead gives a decent turn 1 and still helps your biggies.
this build runs pretty quick. i do like suggestions of big creatures that can make this even sicker. i am avoiding eldrazi it's just too cliche.
That one angel that gives permanemts indestructible? Some evolve maybe?
the indestructible? yeah i've heard of that one. thought about it.
I was looking through reanimation decks on here and since i just posted one myself. i was thinking about using avacyn myself but is there really a need when you will usually have the opponent dead by turn 4 when most wipes are playable? Not to mention even if they do wipe the field its quite likely that you'll have a couple or at least one reanimate spell. So would avacyn be needed at all really nit likely for her ability but more so as the power itself. even considering that though i opted for avenger of zendikar as it makes more creatures and beefs them in the end though ita a personal preference when it to the fatties any reanimation build.
I guess avacyn of hope is who you are talking about, she is nice. Go for it. Use anything fun and big and have great secondary effects that fit your style is what you get to throw in this. Indestructibility doesn't prevent exile or removal so watch out. otherwise she is great. The avenger is going to have a wasted ability unless played late game. You don't need much mana to run this and if its late game your opponent has you in a bad spot. There are better than the avenger out there especially in green. Thanks,I appreciate the question/comments. I will check out your stuff soon and see what you have.
I run a Lord of Extinction deck (I'll post it here eventually) that's always good for a chuckle (on my end, anyway.) Also, I'd recommend Rite of Consumption as a fun surprise. And Dread Return instead of Zombify (gives you options.)
consumption is pretty good. I wouldn't rule that out just yet. I never did branch out into lifelink since this was originally created before such a wonderful ability was a regular thing. Thanks.