interesting thought, same problem as aboive, but if I would go with an enchantment I'd put in steel of the godhead. It is just brutal with Geist opf Saint Traft and singlehandedly wins you the game if you can pull that off. I will experiment with that.
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honestly I don't see room for this. It is too expensive and you don't wanna put your vial 0on 5 counters. the vials act more or less as land 22 and 23 anyways. I wouldn't know what to cut and aside from CC the curve ends on 3. I would really have liked to have room for 2 more early counterspells but I can't find it.
good point, I didn't check thoroughly enough. What about something like a primeval titan. you have lots of cards that search for basics, I guess you could use a couple more that search for non-basics as well. the kind of mana acceleration you have, you can easily play a titan turn 3 or 4, have a threat and thus an additional wincon on board + you can search out your gates with it. I think I'd play 2 at least. They give you lots of value, while either keeping you save from smaller creatures or hitting the opponent in the face + getting gates
it's not the only problem... any single one of the guildgates gets destroyed, the game is over. you need all ten... first thing I'd put in woud be a buttload of crucible of worlds.
check the lands
actually, on second thought. you never want the annihilator mechanic to work, so stasis snare is a way better option here than o-ring
Yes, I got that. But your bigger problem would be an Emrakul on the board (or any other powerful Eldrazi with Annihilator mechanic). Because they don't need to deal damage to wipe your board more and more with every attack. And after a certain point, when you don't have any lands anymore, they'll simply kill you.As for the Oblivion Ring, that would be one strategy that works. You need 3 mana though
I like the idea and it stands a chance against most things Eldrazi and the Helix is a cool second win con. But you mention the Helix/Elves strategy against Emrakul which will not work. Once Emrakul is on the board it doesn't need to deal damage to annihilate 6 of your permanents per turn. fog won't help you there. Even if you're not dealt damage, you won't have a board pretty soon.I wonder why you don't run any sort of mass removal. It will obviously hurt your opponent way way more than it will hurt you.cheers
cool deck. didn't read all the comments so I don't know if anyone suggested it, but I always like to throw in a couple of Fireblast. it's just such a great finisher when the opponent thinks you're all outtapped and can't do anything anymore. especially in combination with fire servant.