Marit Lage HELP

by malachi995 on 09 August 2013

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

I'm needing some help with this. I figured out a 1 turn drop and swing with Marit Lage but I cant figure out what to fill the rest of the deck with. Everything I've tried has ended up backfiring miserably. Any and all help would be appreciated. Here is my Criteria:
1. Black/Green
2. I need her out and swinging in 1-3 Turns
3. Reasonable Budget. not 3 - $400
4. Although I intend to play this casually I'd rather keep it legal in Legacy. If you have a way to keep it legal in Vintage and it still work I'm all ears

I think that sums it up. Oh... yeah.. I know this is ambitious. But I like to build very ambitious decks.. Its a hobby of mine. I just like to see if I can pull it off. But this time I can't figure out anything so I'm asking you guys. I started playing last year but I quickly got sucked in... My only disadvantage is that I don't know most of the older cards like the older players.

Again, any and all help is appreciated. I thank you all in advance

How to Play

Ideal turn 1. Drop a Lotus Petal, Use 2 Dark Ritual's your mana count is 5. Drop Dark Depths, play Vampire Hexmage (BB), play Lightning Greaves (2), Sacrifice Vampire Hexmage, bring out Marit lage, Equip Lightning greaves (0), Swing 20 turn 1. And you still have a card left.

Turns 2+ Use Living wish to pull out either of the cards you need, Also crop rotation is a massive help. you could, say, drop a lotus petal and a swamp. play dark ritual, play hexmage, then use the lotus petal for green, crop rotation into Dark depths.

Honestly, the sideboard is just to pull creatures and land from using living wish. I added alot of creatures in there that could be fun to play with if the game was going well. but most often you'll just be pulling Vampire Hexmage and/or Dark Depths

Deck Tags

  • marit
  • lage
  • dark depths
  • dark ritual
  • Vampire Hexmage
  • Gemstone Caverns
  • lotus petal
  • Lightning Greaves

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,668 times.

Mana Curve

Mana Symbol Occurrence

0212229

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Marit Lage HELP

ok, i have no helpful card suggestions to offer here, though you could try an advanced search on http://magiccards.info/ or really any other site that boasts a complete list of cards ( i think this site should also work, i just find other sites easier for me to use when looking for cards based on abilities). sorry i couldn't offer any specific cards.

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Posted 10 August 2013 at 16:23

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Thanks anyways. I'll give those a look

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Posted 11 August 2013 at 18:38

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Urborg, tomb of yawgmoth is a big help with dark depths. drop it first turn then drop your dark depths next turn. tap both of them to cast your hexmage then sac him and get your 20/20. of course i like to always have a backup plan. check out my dark depths deck it might give you some ideas. http://www.mtgvault.com/nba1523/decks/the-call-of-cthulu/

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Posted 10 August 2013 at 22:53

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Hmm. Back up plan... maybe just a bit of land destruction and chump blockers? I'll keep looking into it. I don't ever really stop thinking about this deck It's. About Urborg, very useful land. If i could get a way to get Urborg and Dark Depths out on the first turn it'd be easier. Any Suggestions there? Thank you for your suggestions.

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Posted 11 August 2013 at 18:53

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Been thinking about it more. Say I add some land destruction to slow my opponent down. There's nothing that can't stop them from spiking their mana (i.e. Dark Ritual, Pyretic ritual, Wayfarer's Bauble, Any random elf, etc.) and laying down an "Exile target creature" or "Destroy target land" or something to that effect. Past that I need some way of consistently retrieving Dark Depths and my Hexmage. So maybe 2x Disentomb, and 2x Elixir of Immortality?

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Posted 12 August 2013 at 09:41

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well if you splash in green there is always stuff like crop rotation to dig into your deck and grab what you need. or living wish to grab what you need from outside the game (i believe that counts towards anything your opponent removes) or if you wanna just grab your hexmage AND your dark depths from the graveyard in one shot there is a beautiful card called grim discovery. hope that helps!

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Posted 12 August 2013 at 19:36

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oh and if youre splashing in green there is another cool little combo you can use with quillspike and devoted druid. could be a fun little backup plan once they waste all their control cards trying to deal with marit lage

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Posted 12 August 2013 at 19:38

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I'm not entirely sure you can Living Wish something that was exiled. When a card is exiled it is placed from the game zone into the exile zone. I believe with the 2010 rules anything that targets cards "from outside the game" (i.e. Spawnsire of Ulamog, Living wish, Etc.) target cards in your sideboard. But... Not to completely throw away your idea of living wish. I could easily have a Dark Depths hiding in my sideboard and use that to my advantage. I wasn't originally going to splash Green in here unless I had a good reason. I really wanted to make this deck mono Black. I'm a fan of Black. It's what I know how to use best. But giving green's impressive ability to consistently produce large amounts of green mana, specifically within elves. I am seriously considering adding in green and taking out the locus lands. As for the combos. I like Crop Rotation. I looked at the Quillspike and Devoted Druid and I was thinking...if I threw in a Joraga Treespeaker in that combo it would produce an infinitely powerful creature and an infinite supply of green mana. But, it also provides mana itself so I think it's worth a place in the deck. Any suggestions on modifications before I make my own?

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Posted 12 August 2013 at 21:20

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Ya I wasnt completely sure on that rule so I hid away a depths and a hexmage in my sideboard to use living wish with. Crop rotation is a pretty nasty card for sure and I love the idea of Joraga! I'm pretty sure you could make an elf deck that summons marit lage and an infinite quillspike. Potentially extremely powerful. there are only so many removal spells at someones disposal at one time lol yeah maybe they killed your 20/20 but now they got an infinite/infinite to deal with. You could even hide an emrakul in there. with all the mana your producing the old spaghetti monster would be easy to put into play. if he is in your sideboard you can living wish for him too. Ya I dont think this would be a deck I would be thrilled about playing against lol. So the only suggestions I can think of would be an emrakul. maybe one main deck and one sideboard. and consider putting that infinite mana into helix pinnacle if you are unable to attack. This would give your deck so many win conditions. marit lage, quillspike, helix pinnacle, or just plain elves. lots of versatility.

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Posted 12 August 2013 at 23:26

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cant wait to see the finished product!

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Posted 12 August 2013 at 23:27

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Thanks! I should have some sort of finished product within a few hours. After that I'll tweak it as necessary

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Posted 12 August 2013 at 23:50

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and if you do decide to go elves i would definitely suggest elvish harbinger for searching up joraga and devoted druid. maybe a nissa revane too

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Posted 12 August 2013 at 23:50

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Well I decided elves would make a nice addition and added them. Also added some troublemakers in the Sideboard for if my opponent tries to get the upper hand. This feels like it's gonna need some work. I'll have to tweak it more.

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Posted 13 August 2013 at 00:58

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looking good! honestly though i would exchange the expedition maps for crop rotation. much much faster. and i think i would scrap land destruction altogether and go with more elves.

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Posted 13 August 2013 at 02:35

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Yeah... I just have that issue in the back of my head that says "no don't destroy your land". It's done. I added more 1 drops that produce mana. Maybe Copperhorn Scout to utilize the elves again?

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Posted 13 August 2013 at 05:04

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ya thatd be a good idea making your second main phase that much more effective. but i think i would run a few elves that can beat face in a pinch. im not really a big elf guy so idk what off the top of my head but i do know there are some powerful ones out there

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Posted 14 August 2013 at 05:00

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hmmm. I can't think of any either...But I could always just Boost Quillspike to whatever it needs to be if i've got a druid. And with 2 ways to fetch it that shouldn't be hard.

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Posted 14 August 2013 at 05:12

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lucky for you guys, i am an elf guy. heedless one is a 4 drop with trample who's power and toughness are the number of elves on the field. jagged scar archers is a 3 drop whose power is equal to the number of elves you control and can tap to deal damage equal to it's power to a creature with flying. and Allosaurus rider is a 7 drop whose power and toughness are 1 plus the number of lands you control and you can exile 2 green cards from your hand to cast it instead of paying it's mana cost. I run the heedless one and allosaurus rider in my elf deck and i can attest to their effectiveness. hope these helped.

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Posted 14 August 2013 at 15:03

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Woo! elf guy! lol thanks for the info. I like the sound of Heedless One. trample is nice plus I stocked quite a few elves in here. I'll find a way to incorporate it.. Thank you so much for the help.

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Posted 14 August 2013 at 16:15

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not a problem, i'm glad i could help.

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Posted 14 August 2013 at 16:20

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fillers? fetch lands, street wraith, manamorphisis, that pyrexian spell that cost 2 life and lets you draw a card.

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Posted 14 August 2013 at 16:40

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that'd be gitaxian probe i believe

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Posted 14 August 2013 at 16:49

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Why filler?

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Posted 16 August 2013 at 00:04

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fillers are to be considered if you have 4 cards that don't really help enough, so these cards, Such as the street wraith, just put you to the next card, without using your mana. so instead of a 60 card deck, you technically have a 56 card deck, and with metamorph its a 52 card deck, and with gitaxian its a 48 card deck. so what it does, is at the cost of some life (if you draw them) it makes it WAY more common to pull the cards you need. (can anyone breakdown the % chance to draw 1 out of 4 in a set from a 60 card deck, vs a 48 card deck?)

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Posted 12 September 2013 at 15:44

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im not good enough for the math but i can see your point. ill look and see what i can do

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Posted 12 September 2013 at 18:58

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a good example of using this is my 3 turn burn. but it does have the downside of losing hp, so if you have 4 of a card that you would rather do without, with only 4 fillers you may lose 2 hp per match, but when you have 12 fillers in a deck sometimes a match will easily take away 6 hp. something to think about :)

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Posted 12 September 2013 at 19:40

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4 hexmage, savage summoning,
entomb, disentomb
revive the fallen, animate dead (not sure if you can trigger hex before death), unearth, reanimate

hidden horror, eldrazi?, hex parasite, kalastria highborn

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Posted 06 September 2013 at 17:54

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i like some of the cards. i may take out quillspike and devoted druid to throw in two hex parasites. that could help immensely if i get a dark depths but no hexmage.

All the cards you put i here i may make a mono black version incorporating graveyard play instead of elves.

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Posted 06 September 2013 at 20:56

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yea, since counterspell would play a hard part, i would use the savage summoning to bypass that.

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Posted 06 September 2013 at 21:56

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im having issue seeing why i should put that in there. the only creature in the ideal marit lage combination that can be countered is the hexmage. and if im going against an opponent i know runs counter i'll get her out as fast as possible. past that i just have to hold my breath that i dont need to use living wish to pull out dark depths

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Posted 06 September 2013 at 22:09

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counter spell decks are ready to counter you at turn 0

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Posted 06 September 2013 at 22:17

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doesnt spells like that make you lose the next turn?

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Posted 06 September 2013 at 22:22

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naw, control decks prevent you from doing stuff for like 5 turns while they setup their win. very rare to see a control deck that kills you by turn 2 or 3 that is legal.

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Posted 09 September 2013 at 15:34

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ok.. so... say i put in savage summoning. what would you have me take out? because as of right now this deck (if i buy it) will be used to play my local group. and no one runs control. but i do know of a group little ways away that are alot better than my local group that do legacy alot. and one of them might run control.

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Posted 09 September 2013 at 19:20

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i would suggest to not get it. the fact of the matter is. when you play alot of local. you have to build your deck with 2 things in mind. what you need to beat THEM. and price. so for what you use it for, it will do. no point in making a Tier one deck when your group can't even come close. no one will want you to play that deck :(

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Posted 10 September 2013 at 15:14

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i would get this deck regardless. its a deck that ive wanted to build since the first day i started serious deck building. i didnt really know what i was doing so i failed multiple times. but now that ive gotten it "usable" not complete. but just usable. I want it. and i understand the local guys not wanting to play a good deck. i made a decent myr deck using the myr infinite mana combination. then i turned it into a mill deck. so that it was passive. its so slow right now and ive been wanting to speed it up. but no one will play it now. even though i know they can win and i tell them. no one will play it.

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Posted 10 September 2013 at 20:17

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thespian's stage is a fun alternative to hex parasite. it comes into play as itself so when you copy dark depths it doesn't get the counters on it. instant marit lage.

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Posted 07 September 2013 at 17:42

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that is true... i like that.

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Posted 07 September 2013 at 20:43

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except that it would come into play as dark depths. and the legend rule would kick it before marit lage got to be played

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Posted 10 September 2013 at 20:18

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no when you play thespians stage it comes into play as thespians stage. then you can turn it into dark depths and since dark depths says it comes into play with 10 counters on and it didnt actually come into play as dark depths it doesnt have those counters on it. then before the legend rule takes effect, sac it as a fast effect. the legend rule is different now anyways. you get to choose which one dies and which one lives. they dont both die anymore which kinda screwed up my friends graveyard kokusho combo... good news for me lol anyways i could be wrong but that is how it was explained to me

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Posted 11 September 2013 at 16:20

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they changed the legend rule? ill have to look that back up.

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Posted 11 September 2013 at 20:30

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yup thats how it goes.

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Posted 11 September 2013 at 20:40

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lol imagine the first turn with black lotus in here

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Posted 12 September 2013 at 21:23

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