hahaha +1 just for the title it made me laugh out loud.I'm skeptical about the viability of the deck since there is a lot of 4+ cmc and not a lot of lands/land fetch/draw.I like the $ value of the deck.
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Interesting deck but not modern legal (as specified on the tags). Maybe replace the elders with veridian emissary to make it so ? Also, the madness mechanic could be nice with the self-discard.
It's a good idea but I would tend to demigod of revenge instead of DoP
Ok good. In that case maybe add 1 tezzeret ? It's 5$ I think. For some draw/scry/control, I like playing Foresee or esper charm. I'd add 2-3 lands (arcane sanctum or dual mana land). But if your deck works as you wish already I wouldn't touch it :)
I like the type of control you put in the deck. It's different than what I usually see and it's refreshing.There's a lot of mechanics and different cards in there; I think the deck would be greater with more consistency. For example, the chances you could use the proliferate effectively are thin. Since there is not a lot of metalcraft, I think I'd remove the modern banned artifact lands and the Pemmin's Aura to make it modern playable. I think dual mana lands would be better than the artifact lands anyways (for the mana fix).You got 20 lands, almost no mana fix or draw spells/engine. There's some high cmc cards in there and it's 3 colors, so how is it going with the mana ? Aren't you stuck most of the time ?
Mutilate or Liliana of the dark realms would be nice here I think.
Since there is only 22 lands, I think I would put some ramp in the deck. You want minimum 4 lands fast for unexpected result and there's strong chances you'll be stuck at 2-3. The only ramp is the coiling oracle and it's a "maybe ramp".Maybe mana leak would be better than plasm capture because the early game is more dangerous for you.
Hi, thanks for the suggestions. Tolsimir is indeed a very nice card. The thing is I got a lot of mono-colored tokens in the deck (and the blade splicer's artifacts) so it wouldn't synergize so well. The cloudshift would be a good idea too if I had more ''when enters the battlefield''; for now I got 5 of those cards total. Also, most of my creatures are tokens and I can't use cloudshift on them (will permanently exile). I think I prefer other spells with populate, like rootborn defenses. What do you think ? Thanks again for the suggestions.