Wolf Run Ramp (standard)

by majorkapla515 on 02 November 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)

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Deck Description

This deck i plan on making for standard, especially since it has been dominating standard right now.
4 acidic slime = goodbye to an oblivion ring, inkmoth, or kessig wolf run. Acidic slime is very good, especially in the mirror match ups
3 slagstorm = against token decks. even if you arent facing a token deck, slagstorm is still good with killing a bunch of creatures
1 vorinclex = having one is good enough for me. if i get the chance to search for it with a green suns zenith, i pretty much win after that.
4 dungrove elder = man, this thing gets pumped up! in this deck, dungrove elder will DOMINATE if not dealt with early on.
The only problem is that this deck isnt very good recovering from a day of judgment. Other than that, this deck is very good. Please comment on this deck and give me any advice on how to change this deck to make it even better =)

Deck Tags

  • Casual

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 2,124 times.

Mana Curve

Mana Symbol Occurrence

000643

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Wolf Run Ramp (standard)

Wow... Haven't seen this deck before.... LAWL JK I play against this deck every Friday.

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Posted 04 November 2011 at 06:20

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By the way. Why no worm coil?... Those fuck my day up

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Posted 04 November 2011 at 06:24

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at the moment, i choose not to because i like to achieve my goal of winning already. i may put one in because i can pump it up and gain life like crazy. but the only problem with wurmcoil is, people are starting to adapt to spells that kill wurmcoil easily, so it's kind of a risky move putting wurmcoils into this deck. idk thats just my opinion

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Posted 05 November 2011 at 04:59

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If wurmcoil dies you get 2 tokens genius. It cost the same as a titan so why not.

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Posted 12 March 2012 at 01:26

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