Pet cemetery

by maiske on 11 October 2012

Main Deck (60 cards)

Sideboard (13 cards)

Enchantments (4)

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Deck Description

This G/B Blood Artist/Korozda/Jarad deck has gone through some changes since last time, this was originally an attempt to make a well rounded G/W standard deck for causal play, but ended up a failure b/c of lack of personal knowledge in rulings regarding "population".

G/W turned into G/B standard after some heavy modification since I didn't have all the mythics to fill my G/W deck with and as I had failed in creating something fresh.

A short intro;

Blood Artist + Korozda Guildmage + Ghoultree/Tree of redemption/Hydra + Golgari Charm.

Jarad + Ghoultree/ Primordial Hydra/ any creature with a buff from a scavenge.


I removed Parallel lives outta the deck, and started to work around a more creature based approach. This deck runs nice, but lacks some speed as such.

Forbidden alchemy or tracker's instinct might be useful cards in here, but I've yet to try them, as it would require splashing blue into the picture.

I've got a version of this deck at home that runs a Vraska (simply a filler card), 1 Primordial Hydra & 1 Abrupt decay, instead of the 2 mentioned here.

Also sideboard needs to be done.

I would be keen to hear some pro-tips on this one, would such a deck be of any potential outside the casual scene?

Deck Tags

  • Casual

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 4,272 times.

Mana Curve

Mana Symbol Occurrence

0226036

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Pet cemetery

Sadly, the giant growth/populate concept doesn't work. It copies the base, unmodified creature. Sorry.

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Posted 11 October 2012 at 23:42

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Damn that totally spoiled my plans :D .. I can't get pass this... u sure about this?

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Posted 11 October 2012 at 23:49

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Sorry man, kazzong's totally right. It's target creature token. The fact that creature has been buff spelled makes absolutely no difference at all. In fact, the new token wouldn't even be buffed for that turn. Think about it like this. If you had enchanted your original creature token with an aura card, the new creature would by no means come into play with a copy of that aura card attached to it. A buff spell works in the same way as an aura card does, but it's just that it's a temporary effect rather than a permanent one. I'm sorry to breaks the news to ya buddy, but better you found that out before you based your entire deck on that non-existent combo lol. If you want any more help though, I'm more than happy to answer questions.

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Posted 12 October 2012 at 00:00

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I guess I'll survive :) ..it makes complete sense yes with the auras/instant growths, i'm disappointed I didn't figure it out myself, big thanks tho for putting the facts on the table! Cheers bud!

I'd still wanna create a deck around populating, having the majority of this cards at hand. The hard part exists now in finding a new twist to G/W or populating, if there's any.

I got a rough version of this built up, without the auras and giant growths, its more mana ramp and guildmage based, but they seem a tad slow despite all the ramp.

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Posted 12 October 2012 at 00:12

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Nickyeahman has deleted this comment.

Posted 12 October 2012 at 00:02

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Yeah. Sadly, not even +1/+1 counters would do anything for a new token. But I do know of some good token cards you don't have here. Gutter Grime, spider spawning, and Kessig Cagebreakers all are amazing token producers. Particularly if you have a graveyard based deck.

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Posted 12 October 2012 at 00:12

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They're good cards, but imo they really benefit from a heavily graveyard based deck, like this one I made long ago, I've seen u commenting on before http://www.mtgvault.com/ViewDeck.aspx?DeckID=364213

Gutter grime maybe, but since tokens are the main creatures, they don't work too well together in the long run, since without ramp Gutter Grime's a turn 5 drop.

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Posted 12 October 2012 at 00:25

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Not so, tokens still enter the graveyard when they die, thus triggering gutter grime. die and that, with parallel lives puts out 2 tokens. So you could even put some sac cards in to pump out more tokens. But, those are just my thoughts. You can take them or leave them. :)

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Posted 12 October 2012 at 00:55

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"Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."

Tokens enter the graveyard, but the text on Gutter grime doesn't wanna co-operate. :)

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Posted 12 October 2012 at 00:59

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True. Been a while since I looked at the card. Still, there are some cards that work well with it. Doomed traveler and such.

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Posted 12 October 2012 at 04:47

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There you go, perfect! A green and white graveyard based deck. That's probably the least common combination of colours for that style of play. Hence why green and white decks usually try to stop these kinds of cards working (think dryad militant or rest in peace for example). Most graveyard based decks are either black or blue zombies, green/black or green/blue, or blue and/or red flashback decks. Sometimes it's nice to take a commonly played mechanic and play with slightly different colours. (E.g. Black burn, or green life gain). Try the cards kazzong's suggested and play test the deck a few times to see what works buddy!

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Posted 12 October 2012 at 00:23

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I agree it does seem like a fun idea, but i'm afraid it might turn into a mess, im already thinking of splashing black into the picture, and it would need to be very creature based. Need creatures to sack for mana, or discard from hand to make the graveyard more juicy...

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Posted 12 October 2012 at 00:40

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Hmm, yeah it could get a bit messy. Maybe creatures that generate tokens when they themselves die, like kazzong's said. To work with your gutter grime. There's that bigger version of doomed traveller, elgaud inquisitor I think. Anything like that which gives you a bonus when it dies. I'm sure there's loads of stuff.

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Posted 12 October 2012 at 09:37

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Doomed traveller's always a strong early drop, and that 0/1 druid that u can sack for a 3/3 centauri token woulda been good with gutter grime. As u can see the charm of B/G got the best of me, I kept looking into more new graveyard stuff and ended up ditching white when things didnt go as planned :)

anyway, I wanted to try out a combo with Slitherhead + Blood artist + Korozda guildmage + Tree of redemption/Ghoultree + Parallel lives + Golgaricharm. Might be tricky to pull it out, but once u u get 20 or 26 1/1 sapprolings with the help of Korozda and throw in a golgari charm and give -1-1 to all creatures and let your Blood artist do the rest. The slitherhead is there to give a 1drop and to boost Blood artist when time comes.

Also having Jarad on the table is a serious threat for your opponent if u happen to throw in a ghoultree by turn 5-6. The fact Jarad gets more beef from a big graveyeard's a nice bonus, its his skill that makes people wanna get ridd of him quick :)

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Posted 12 October 2012 at 15:02

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This things a bit more polishing tho, I was thinking of dropping 1 Parallel lives and adding 1 more ghoultree or boneyard wurm, and maybe swap caravan vigils for mulches to make the graveyard big and fast.

Any advice?

Thanks guys for the inspiration btw :)

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Posted 12 October 2012 at 15:07

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Yeah, good call on the vigils out for mulch, you don't need the ramp here. Personally though, I don't rate worm, or even ghoul tree much in comparison to lives. Two main reason's for this. Firstly, it goes against your new tactic of mass sacking for your artists, as an owner of artist I know how devastating this can be against your opponents. With that tactic in mind, it doesn't make sense to cut lives from the deck, nor will you need the big creatures any way. You see, the problem with relying on just one or two big creatures, I think is that they're so susceptible to spot removal. All it takes is a cheeky murder or fiend hunter or what ever. Plus there are extra benefits to running multiple lives; with two on the table it doubles the double so you get four tokens for putting in just one. If you had three out you'd get eight tokens and if you had a set you'd get sixteen tokens for the price of one! This is a card begging to be built around, and with everyone and his dog chucking it in his selesnya populator you would actually have found an alternative way to run this card. I believe after all, that that is what you wanted all along, wasn't it?

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Posted 16 October 2012 at 10:00

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Ahh see, the reason why Wurm or Ghoultree would be there's to increase the chances of A) getting a chunk of meat onto the table, just as an intimidation B) make either Jarad or Korozda eat 'em (in case Blood artist on table) . Since this deck's turned into a more creature based one, I doubt I even need parallel lives in here anymore tbh, as its not the main attraction, maybe more of a distraction for the opponent...or my deckbuild :D If I would've had the opportunity to run Forbidden alchemy in here, without ruining the synergy, I would've, in order to "secure" a Parallel lives into my hand.

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Posted 16 October 2012 at 10:49

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Yeah sorry, my bad. I forgot about Jarad. Maybe do the tokens thing as a sideboard. Just in case they're flinging spot removal at you. I can see the benefits of a few 'bully' creatures as well. Good for forced block!

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Posted 16 October 2012 at 16:39

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How about throwing Abrupt decay to side, and removing 1 Deathrite shaman and adding 1-2 islands + 2-3 Forbidden alchemy or Tracker's instinct?

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Posted 23 October 2012 at 23:48

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I'd rather have tracker instinc in there than mulch, it put land in the grave and is an enabler for the mana producing ability of deathrite shaman. I'd do this and maybe trade the elk for a full playset of shaman. Quicker.
On your token/guilmage/blood artist combo, first I say real fine! Have you tought of using primordial hydra with increasing savagery as a sacrificial lamb? You keep it out for as long as it can dish out dammage and if it get removed, bang a rain of saproling? Makes me want to fit the guildmage in my own deck lol.

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Posted 24 October 2012 at 23:23

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I see your point :) I'm not too convinced over Deathrite shaman overall though, he's an intimidating 1 drop that u cant deny, but there's only so little to exile from a graveyard early on, and rather than spending mana on his ablitity i'd rather use it on spells to throw from my hand to keep a good flow going on. I've found him useful if u r stuck drawing crap for many turns, but I don't see him as a gamewinner. As I see it u can stay in the game quite well with him, but he doesn't make u go all the way. I got 4 evolvings in there to thin the deck, and they also serve as food for the Shaman.

I'm kinda bouncing between Forbidden alchemy & Tracker's instinct. Forbidden alchemy let's me get whatever, so it might be really useful if I need that Golgari charm for instance.

2-3 Hydras in here would really make it look good me thinks. What I like is that having Blood Artist, korozda, Ghoultree, Primordial Hydra, Jarad, Deathrite shaman (for the annoyance) as a base for creatures really forces your opponent to decide between possible threats, the threat can be any one of those, and hopefully he'll be throwing spot removal/counter in vain :)

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Posted 26 October 2012 at 00:49

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