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Disruptive spells early to make way for big spells. Or just ramp up to bigger spells early. My metagame doesnt involve so much non basic lands, but enough to run 4 Magus. Turn 1 Ancient Tomb / City of Traitors + Simian Spirit Guide / Chrome Mox + Seething Song + Deus of Calamity = GG Turn 1 Ancient Tomb / City of Traitors + Simian Spirit Guide / Chrome Mox + Magus of the Moon / Trinisphere will give you time to lock them down while getting beats.
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Please look at my other decks!
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