MagikRevolver

1 Deck, 3 Comments, 0 Reputation

Tested and awesome, couldn't be happier with the deck. Played against an elemental deck and won. I am going to test many more times, but it is fun to put someone into submission using a lot of these cards, then killing opponents creatures just to bring them back under your control. The combo is not hard to pull of in the end. First game I played with it I only got 2 mountains for mana in a matter of 5 turns so I conceded. Second game I actually shuffled the deck, and pulled off the combo.

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Posted 01 July 2008 at 22:38 as a comment on Kill and Control

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Smc, I took your advice and put in 2 Rings of Brighthearth, trading off my 19% chance of planeswalker acquiring capabilities for a 15% chance by reducing 3 of each planeswalkers to 2 of each. Other than draft, which it is kind of hard to break the rules in, I play games where if the card was ever production, it is legal. That means power 9 go.

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Posted 28 June 2008 at 06:05 as a comment on Kill and Control

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The badlands problem was fixed. Part of my problem with that was that I clicked different expansions a bunch of times. Every card in this deck works to acquire or protect the planeswalkers. The entire kick to this deck is that there is a 19% to draw a card that is either a planeswalker or able to acquire a planeswalker in your primary hand alone. Mid-game power comes from the control cards. I am considering changing out bog rats for 2/2 or 3/3 creatures.

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Posted 28 June 2008 at 05:40 as a comment on Kill and Control

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