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All about playing the Enduring Ideal obviously. The sac lands, Lotus Bloom, Seething Songs, and Pentad Prisms are your mana acceleration. Can play Enduring Ideal as early as turn 3. Start by geting Dovescape followed by Solitary Confinement. Get the Honden of Seeing Winds next to draw cards to keep the conefinemt in play. Finish with Form of the Dragon to deal damage to your opponent.
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Note: There is 1 Enduring Ideal in the sideboard. I couldnt get it to show up there. This is there so you can use burning wish to put it right into your hand.
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i like that im not the only one who noticed the wheel of sun and moon--knollspine invocation combo to get those enchantments back into ur deck. also, i like to do the enchanted evening--pernicious deed combo, and its even better with the wheel out. infinite land destruction. good stuff. i like the use of the sac lands. one thing that i have trouble with is actually getting enduring ideal, u kinda fixed that a little with the burning wishes. but u can still get screwed
Wow, I am a huge fan of this deck. I would love to play it and hate to play against it. Once again, very nice deck!
very nice
You can't "Start by geting Dovescape followed by Solitary Confinement." Dovescape will counter your confinement and all noncreature spells after it. It doesn't really work here. By the way, Squee, Goblin Nabob + Solitary is the best way to go. Look at my deck Personal Bubble for more ideas. Sulfuric Vortex is a good win with solitary too.
Sorry I should have said play Enduring Ideal then search for Dovescape followed by Solitary Confinment. Dovescape doesn't counter the copies of Enduring Ideal because they aren't being played.
There you go, that's what I thought you meant. Wheel of sun and moon is definitely killer here. I'd say to alter your strategy a bit, after confinement, go for sun and moon, that way when you discard enchantments you can get them back and play the ones in your hand, then go for the hoden or vise versa, but definitely pick up the wheel, especially if they're playing protection, that way you can last a lot longer and use the cards in your hand.
The wheel also protects you from creatures that destroy enchantments, and trust me, there are a bunch.
I think you should get some paradox hazes in here. Most of the cards are upkeep effects and paradox haze would be played at the beggining of your upkeep so you would gain an additional upkeep that turn. That way you would get out all 4 in one turn+one additional card
After that it would be like a one turn kill if you started the next turn with form of dragon