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Pile up 1 drops protected by Brave the Elements and swing for damage early and often. The deck thrives on almost never having a bad starting hand and will also benefit from the new mulligan rule. Have fun testing it, just don't forget your triggers!SB targets other fast and/or explosive decks with some spillover into more disruptive/controlling archetypes.
Imagine something like a hyper aggro White version of RDW, thats how this plays with the notable difference that it has next to no burn but it's critters are tougher to deal with.The Grunt goes straight for graveyard tinkerers. Thalia and Brave makes removal tricky. Anafensa, Elspeth plus Lynx and multiple lands entering in a turn grows those little guys real fast. Brave and Firewalker hoses red burn. Elite loves the swarm strategy and Figure is a late mana dump. Add some Human Soldier interactions for the final push and you often have a win on your hands. Sunlance holds zoo at bay. Kataki and Stony handcuffs Affinity while having uses against other archetypes.
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Not bad. Wish I had the rares to try this out myself... One thing though, have you considered Honor of the Pure? A static +1/+1 to all your white creatures for 2 mana isn't bad.
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I have thought about it, my question was/is what threat do I take out for a card that does nothing by itself...?
kitchen finks is missing, that card is a modern powerhouse
True, it is also a 3 drop that would require more lands then 20 if I were to add it to the main. Might test with 3 instead of Field Marshal and Elspeth. Thanks.
It's a good idea. And the bolster triggers will cancel out the -1/-1 counters, making it pretty powerful