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This deck has been viewed 936 times.
NOTE: Set by owner when deck was made.
Sram and lightpaws are in competition against each other here.Lightpaw does not activate draws and decreases the odds of getting sram to draw enchantments.Light paws is better at getting a very specific stream of enchantments, but will usually force a build to just run 1 offs.
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Thanks for the input but I have to disagree. Any perceived tension between the 2 are mitigated by having Auras that vaguely do the same thing in the deck, (Ex: U Cartouche + Gryff's Boon or (obviously) Glitters + Ethereal).The evidence for that is the scenario where you have both critters in play and you drop Aura X on 1 of them, draw Aura Y from Sram's ability and Fetch up and attach Aura Y #2 with Paws' ability before casting Aura Y #1 and subsequently fetching Aura Z. This happens quite often after turns 5-6, (the average alpha strike turns), if you set your deck up to take advantage of it by careful Aura selection and (obviously) mana selection.Thanks for commenting tho...
We're both right :)If the deck can kill before they start to conflict, then there is no problem.But in fringe games where the game drags on forever there will be a conflict.The way I'm built, a longterm problem is a problem because there will be long games eventually, but I get that this will be a rare event.Totally unrelated, has anyone thought of building a "paw-blade" deck?We got caw-blade, and the name of light-paws just screams "do the damn pun..."
Your last paragraph made me smile. Especially so if you've seen the new Caw-Gate deck in Pauper!?!
Nope, not yet, have been overworked, sleep deprived and testing games with some old friends.Caw-gate, I'll have to see that :)