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My version of Craig Wescoe's list. Surprisingly tough to play against as you can really never let your guard down, the explosiveness of the deck has to be respected.Only own 3 of the fastlands each and 3 Spire of Industry so the land base came out this way because of that, not optimal but so far has been working just fine. Added instant speed removal with Glare, and Authority for Zombies/red swarm to the SB.The deck just won Hour of Devestation gameday. Undefeated! Not bad for some jank out of left field...
Dogs help crew boats or simply attack when Keys has emptied hand and and made them unblockable.Trimmed a Boon and a Graft for the Colossus as I've gotten 2 for 1 on those quite a bit. It's a bit greedy but fun.T1 - DreadnaughtT2 - Prototype, (or in a perfect world - 2 Toolcraft, crew and swing for 7).T3 - Colossus.Prototype crews the Colossus that fires up Dreadnaught and so forth and so on.Fun times ensue.
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NOTE: Set by owner when deck was made.