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Jund is remarkably fair trading 1-1 with you while eaking out minor advantages as it goes along. All this in a format that is littered with unfair decks playing solitaire while trying to break the rules. That said, when it sideboards all that "niceness" is out the window.Nothing ground breaking here except the EE and the Bitterblossom in the main. EE is a house in the current meta and Bitterblossom is good against control, swarm decks, Affinity, Souls, Death's Shadow and basically any creature centric deck but I'm not going to lie, most of the time it just ends up in the yard growing 'goyf.The real doozy is in the SB: 3 Blood Moon with Pia and Kiran instead of the more common Fulminators. Chandra is also a perfect fit when you end up with a ton of mountains. 2 basic Forest and 2 Basic Swamp, no Mountain and 9 fetches in the main makes it actually work, (and boy does it work!), your Tron, Eldrazi, BGx, Grixis and Scapeshift matchups just got a lot better! Not to mention all the incidental jank stuff the Moon hoses.
Drop Bob early, trade 1 for 1 while you rip their hand apart. Let Bob refuel your hand while 'goyf and Ooze swing in for significant damage. All standard Jund fare.Any deck with fast damage that requires you to pull Bob and Thoughtseize to stop the bleeding opens the door for Pia and Kiran backed up by Lavamancer plus whatever removal/disruption is appropriate.In addition to the targeted hate, (like anti graveyard, sweepers or artifact destruction), I very often bring in Blood Moon against combo decks of any kind, 3 color plus decks with greedy manabases and of course against big mana decks. In general, attacking Modern mana bases is rarely a bad idea...
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