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screwing around with proliferate. This isn't a complete deck so much as a list of cards that have interesting interactions with this new mechanic. Any way you figure it, it can't do anything serious with this deck until turn 5, but after that you're more or less guaranteed to proliferate at least once a turn. The magosi thing is a pretty wicked addition, I'm certain I'm not even the 100th person to think of it but I still think it's a pretty crucial function of this ability. I also realize that this could be quite good with infect, but seeing as how only brigands and their harlot companions run infect I won't be delving into that at all. Plus, if the goal is to get to 10 poison counters as quickly as possible there are faster ways to do it than to bother splashing blue for proliferate. I'm still trying to figure out if the artifacts are even worth having in here, the ones that actually proliferate, chimeric mass and everflowing chalice notwithstanding. The main problem with this deck as it stands is that I could never afford the planeswalkers necessary to actually make it remotily viable. Without them you're kind of left with a bunch of vulnerable but pumpy creatures and some mediocre artifacts. Feel free to suggest other cards that would be awesome with proliferate.
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