Mono-Green Deck HELP

by MagicPlayer1234 on 17 July 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (2)


Artifacts (2)


Land (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Help would be appreciated!! i need all the opinions i can get. Thank you!

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 1,115 times.

Mana Curve

Mana Symbol Occurrence

024049

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono-Green Deck HELP

Hey :)

Good creatures, but will everything work in your deck?

What is your gameplan with it?
Try to make it more compact, play sets of 4 instead of single creatures.

1 ulvenwald tracker is nice, but if you put all your hope on it for its removal ability you might miss it.
Or hope 4 a green sun zenith :)

I would sideboard the bellowing tangle wurm and add 1 wolfir silverheart at least.

Thragstuk is amazing, try to combine it with roaring primadox :) Or your acidic slime with roaring primadox. Every turn its + 5 life, 3/3 beast or with acidic slime you keep destroying land or enchantments :)

Look for combo's that fit your gaming plan!

Here is a link of my mono green deck

http://www.mtgvault.com/ViewDeck.aspx?DeckID=363190

It doesnt always work out the way i want but my plan is plain and simple.

Try to make a plan and look for cards that fit in the most!!
Keep it tight and compact so that every draw is a good one instead of hoping for that one card.

Find alternatives if something doesnt work out!

Grtz,

dennis



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Posted 18 July 2012 at 12:17

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Dennis,
Wow, these are amazing points you made, thank you. The only reason i have the creatures at 1 each is because i can zenith them out but that throws out what if i dont get the zenith. My gameplan would have to be to try to get my big creatures out (thragtusk, dungrove) out as quickly as i can and enchant them with the best card, Rancor. The corrupter, Metamorph, Beast Within, Acidic Slime, and the Tracker are my good sources of destruction. The Geists and Oozes are good at pressuring my opponent, heck, even Birds having rancor on it is pressure haha.

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Posted 18 July 2012 at 17:33

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hi stephen,

if you wanne bring in the big boys fast, try to put in some rampant growth and rangers path,..
4 rampant and 2 rangers path.

Combine it with elves and birds,.. so your opening hand must be, at least 1 or 2 rampant, a bird or elve and at east one forest. If it works out it is a 5 or 6 mana in turn 3.
then green sun the bombs :)

Watch out for green's enemy 'erase' on the rancor :p
Beast with in is real good against flyers or anoying planewalkers, the 3/3 beast you can easy handle.
What about vorapede? you know this card?

5/4, vigilance, trample and undying,.. 5 mana cost. Its a monster!!!!

enjoy your deck and thanx for your comment :)
If you like, keep me posted about your deck and stuff! I love mono green!!!

grts,

dennis








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Posted 19 July 2012 at 19:59

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the only problem is that i dont know what to take out for these cards?? thats the problem

I want to have a good deck from the start, midgame it will produce more creatures, and late game some creatres will still be coming!

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Posted 19 July 2012 at 22:43

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