Angels and Counters

by MagicNoob on 12 May 2009

Main Deck (76 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Angels, Artifact boosters and blue counter spells. NON Tournament Deck. Plese comment :)

Deck Tags

  • Other...

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,335 times.

Mana Curve

Mana Symbol Occurrence

7116001

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Angels and Counters

Hokay, so. The goal here is to make a fun deck. Fun decks are great. They don't often beat tourney decks, but by God, if I get to bash in somebody's skull with a stick the size of the Washington Monument once or twice a game, then nuts to winning. The victory lies with having more fun, I say!

So with that goal in mind, I'll field a few suggestions.

First: If we're making the deck fun, ditch the boring cards.
Serra Advocate
Voice of Grace
Some of those control enchantments

I'd say just play with one of each angel. That way you get either a smaller deck or more angels to play with. They're usually legendary, anyways. Sucks to be stuck with two Akromas.
-1 Angel of Mercy
-1 Battlegrace Angel
-1 Akroma, Angel of Wrath
-1 Reya, Dawnbringer

You're never going to play the cycling cost on resounding wave, so it's safe to ditch that.

If you die, angels are too slow to come back. Ditch that expensive Lich's Mirror. There's great fun that can be had with that one in other decks.

It's really hard to get those angels on the field, why bounce them with the Kederekt Leviathan? No fun playing all your cards again. I'd ditch it.

And now, to mention the biggest fun-wrecker of them all: mana screw. No matter what kind of deck you're making, it's lame to sit there waiting for land. So bring the deck down to 60 cards, go to 12 plains, 8 Islands and 4 Terramorphic Expanses (or shock lands, or pain lands, if you have them). That way, you can play the deck, have some fun with it, and you don't have to sit there going "I need another darn plains..."

Keep looking for neat things you can do. Endeavor to make your opponent curse at something clever you did.

Let's say you put an Angelic Protector in the deck. Say you have that Angelic protector on the field with an Angelic Page. Your opponent attacks with a Wooly Thoctar (a 5/5 Nayan beast). You could chump with either angel. But wait! You could tap your Page to give your Protector +1/+1, which triggers the Protector's ability. Suddenly, you have a 3/6 angel and can block the Thoctar no sweat, and your foe is thwarted.

Play around with other creatures and spells. Look at Pristine Angel, or Daybreak Coronet, or Endless Horizons. There's lots out there to play with.

Anyways, hope this meant something. Keep playing magic, and keep sharing your decks!

0
Posted 12 May 2009 at 23:53

Permalink

Hey Thanks for the advice =) Its a really great comment you left me and i'll be sure to take it. Im a "beginner" like as in serious with magic so any advice is helpful!!

0
Posted 13 May 2009 at 23:52

Permalink