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Twelve card draw spells is too many in this deck. Also, Rupture Spire is not constructed playable. What's with the 16-card sideboard?
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how is rupture spire unplayable? And too many draw spells is a term i don't know!
rupture spire is a slow card it takes up the whole of your second turn and really doesnt help that much i also think there is something wrong with the 8 legends in the deck also i really dont see what your Doran + Stoic = Winzzzors!!! combo is gonna do to a 20/20 predator dragon except for your oponent to say pwnzzzzors and laugh hard at you as he repeatedly smashes your face with it
Path to Exile? Bant charm? It's called removal young squire, way to embaress yourself again!
Replace courier's capsule with Cryptic Command and this would be pretty strong. You might not need 4 Garruk's since you have plenty of card draw. Pull a few things out and put in Reveillark. After you evoke your Mully's or they die, Reveillark can bring two back. And birds should be main... Run Oblivion ring sideboard to get rid of plainswalkers.
Oh, and it's "embarrass", young squire.