Infinity turns

by magic_man on 21 June 2014

Main Deck (60 cards)

Sideboard (3 cards)

Enchantments (1)

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Deck Description

This deck's goal, similar to that of an eggs deck is to draw your entire library and reshuffle only desired cards to the point where your deck completely consists of only desired cards. In this deck those desired cards and "time walks" and when your deck is made up of only them, you basically have infinity turns and you win.

How to Play

In the early game, start by playing Howling Mine, Rites of Flourishing and Dictate of Kruphix. This cards will only benefit you when start taking infinity turns. Since you will be drawing extra cards for a couple turns, you will likely have a couple time walk spells in your hand by turn five or six. At that point it is good to wait until your opponent taps out. Then cast a time walk. Take and extra turn, and on that extra turn you will likely be drawing three or four cards during your draw step. By drawing that many cards, you will likely draw enough time walks to keep going for a while. Use Serene Remembrance to reshuffle the Time Walks back into your deck. Keep going until your deck only contains time walks. At that point your win condition is Jace Beleren. Since you just drew your whole deck, you are definitely going to have him. Play Jace and mill your opponent out with his +1 and -10 abilities. Jace is a win condition and a good early game source of card draw. You can't draw your whole deck because you have Serene Remembrance. It is good to have Jace's Erasure, Laboratory Maniac or Invisible Stalker on the sideboard against Slaughter Games.

Deck Tags

  • Combo
  • time walk
  • Modern

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

041008

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infinity turns

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