Standard Humans (Post-Innistra..

by MagicLango on 09 September 2011

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (9)

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Deck Description

This is an attempt at a g/w human weenie deck based on what we have seen of Innistrad so far. Full decklist is as follows:
4 champion of the parish- 1 drop that gets bigger
3 elite inquisitor- strong 2 drop, 4 of depending on metagame
4 fiend hunter- creature removal that can proc the mentor
4 mentor of the meek- card advantage engine, key for a weenie deck
1 mikaeus, the lunarch- serves as a worse version of ajani goldmane- can either pump self or others.
4 avacyn's pilgrim- bit of ramp to help with mentor procs and higher cost dudes, also still a human.
4 mayor of avabruck- human lord, but still good transformed as a 3/3 that pumps out 3/3s for 2 mana.
2 grand abolisher- great 2 drop for dealing with control- stops counters in their tracks and makes people use spot removal on their own turns.
4 hamlet captain- nice 2 drop that basically functions almost as a human lord.
2 mirran crusader- 3 drop that still procs the mentor
2 hero of bladehold- top of the curve, it's ability to make 2 1/1s each turn can lead to huge card advantage with the mentor, and battle cry is nice with weenies anyway.
4 green sun's zenith- turn 2 acceleration with the pilgrims or finds a lord or skinshifter for 3.
4 razorverge thicket
4 sunpetal grove
12 plains
2 forest
SB: 2 skinshifter- another solid 2 drop human with versatile uses.
SB: 2 grand abolisher
SB: 3 nevermore- deal with pesky spells
SB: 4 bonds of faith- deal with pesky creatures or buff
SB: 2 oblivion ring- deal with pesky permanents
SB: 1 elite inquisitor
SB: 1 kessig cagebreakers- recover after a board wipe
Mana base is self explanatory- low curve and mana dorks with zenith allows for 22 land count, and deck is predominantly white with lots of double white costs, so only 2 forests

Deck Tags

  • Weenie

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

3500016

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Humans (Post-Innistrad)

The 22 innistrad cards are missing until launch (and who knows if the reveal of the rest of the set will alter the decklist, it quite possibly will). Any recommendations would be great. I didn't really look too much into good noncreature spells. None came to mind as necessary given fiend hunters as removal, but if there's anything I missed let me know. Sideboard advice is also appreciated.

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Posted 09 September 2011 at 01:26

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Also- I'm worried about this being weak to board sweepers, any suggestions to remedy that would be appreciated.

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Posted 09 September 2011 at 01:27

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If your worried about board wipes run Lead the Stampede for a hand stock. In my opinion it's greater then the mentor. However with the new activatable colorless (green white) land I would think mentor can really get some work accomplished. Another card like travel preparations can really aid after a massive sweep on your next turn. Pumps up your creatures close to were they were.

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Posted 09 September 2011 at 21:39

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hmmm, lead the stampede is a pretty good idea- I don't know what travel preparations is- it isnt in the gatherer so maybe you have the name wrong. I'm not sure about the colorless producing g/w land- the buff is nice, but it's costly and i feel like with all the double white i need the white sources more.

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Posted 09 September 2011 at 23:49

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I feel like if I do add lead the stampede, it might want to be instead of zeniths though, which could hurt the mana acceleration.

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Posted 09 September 2011 at 23:53

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Travel Preparations is from Innistrad so it wouldn't be in the gatherer yet.

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Posted 16 September 2011 at 15:29

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ah, found it- I'm not a huge fan of it- it can pump dudes and it can do it twice, but i really don't know if its worth a slot in here- I think i'd rather just have more dudes.

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Posted 17 September 2011 at 15:48

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