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It's birthing pod, green guys, and some fun beats- I just made some large edits to this to make it a bit more budget, so now its mono green as well. Here are the card choices: Mana dorks ramp up, cast superions, and can act as the bottom of a pod chain if needed. Superions are nice, 2 mana 5/6 creatures that are reliable with 12 mana dorks, and you can also pod from a dork into one if you need a blocker fast. Invaders leave behind a spawn as they start a pod chain. Propagators make copies, which count as CMC 3 creatures to repeatedly pod chain starting at 3. Leatherbacks are just good 3 drop creatures. Obstinate gets some life if needed and has a good body as well. Simulacrum is dobule card advantage- land when it comes in and a draw when it goes out- I'd play more if they were cheaper. Predators leave behind 2 spawn when they die. Broodwarden is in there for those draws where you happen to be playing and chaining invaders and predators- in some cases it can make an army of 2/2s pretty quickly. Slimes are there to blow something up as they come in. Exarchs act either as removal for something nasty or find something lower in the chain to start over. Pelakka gets some life when it comes in and a card when it dies, and a turn with a 7/7 trampler is always fun. Terastodon is the top- it can blow up annoying non-creatures on their side, or it can take out your own lands (which you probably don't need anymore) and leave you with a big army for the next turn.
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Birthing Pod should come with 1 Trinket Mage and 1 Voltaic Key. You don't even need to splash blue mana. You only really want to play him once you get Birthing Pod, and you've got creatures to make Blue Mana as well. Good luck with the deck!
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Oh but I see you have Misty Rainforest in there, so you could toss in 1 Island for fun, although not necessary.
Keep going up! Get a Stormtide Leviathan in there, and and Artisan of Kozilek, and Jin-Gitaxias, and Ulamog...
Not even close to worth going that high.
i'd suggest splashing blue for trinket mage and see beyond. you'll also want a few voltaic key's, and maybe throwing in a bloodghast would make for some fun 3 cost shinanagans. hope i helped.
I definitely like the idea of trinket mage, key, and see beyond- what do you guys think i should take out?
especially for see beyond- i really don't know what to pull for that, or even if it's worth adding a bit more blue for it.
Well there is a problem, I had someone correct me on this as well. Birthing pod only works to summon creatures with the CMC of 1++ CMC of the sacrificed. So you can't sacrifice a 2 CMC creature to get a 1CMC out... So with your deck as is, the trinket mage is only going to see the light of day when your one island is in play.
I am well aware of birthing pod's functionality, and it works as intended with a trinket mage. You sac something with 2 cmc for it- it's 3 cmc, it just finds an artifact with 1 cmc- works perfectly well.
well if you're having trouble with big creatures then why not add a couple of "Elvish pipers"?
A few reasons. 1. I am not having trouble with big creatures, it works fine. 2. Elvish Piper is not in standard. 3. Elvish Piper might actually be slower and more vulnerable than Birthing Pod, because you can't go for the phyrexian mana and it's a creature so there are more commonly used removal options against it. I understand how it could work in a casual deck as a way to not have worthless junk sitting in your hand when you want it in your deck to birthing pod it out, but I use see beyond for that, and brainstorm would be a better option anyway in a casual deck not worrying about format card legality restrictions.