The owner of this deck hasn't added a sideboard, they probably should...
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The deck I've kept around the longest, Phantasms is a terror in duels and a nightmare in multiplayer formats. It's hard to kill what's already dead, and my Phantoms don't die to conventional damage or red removal. Even if you manage to remove all the +1/+1 counters on my creatures, chances are that they may still stick around thanks the mass toughness pump that's included in the deck. I'm in the process of updating the list, so if it's under 60, it's because I don't have the actual list with me and I'm trying to post from memory.
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multiplayer as opposed to... single player?
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as opposed to duels.
needs multiples of some of the cards and dual lands plz comment on my decks
I love the combo of phantoms with +1/+1 auras, very clever