The owner of this deck hasn't added a sideboard, they probably should...
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This deck has been viewed 194 times.
The biggest thing that stuck out to me here was that the mana curve is a little too high, and that you'll be playing catchup all game because almost half your deck consists of 3-drops or higher. Since you're running critter swarm, you ideally want to hit the ground running as fast as possible and flood the field with damage clocks that overwhelm opponent before opponent can put his plan in action and/or runs out of material trying to stop you from overwhelming him. Translation: cut some 3-drops and make them 1 and 2-drops to speed things up.
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