Aggro Slivers

by MagicKarty on 11 November 2024

Main Deck (60 cards)

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

3000140

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Aggro Slivers

I enjoy a good sliver deck.

Off the bat, it may not be the best idea to go with a red/white sliver build, as some of the heavy hitters for slivers that you'd really like to use are from other colors, such as Crypt Sliver, Crystalline Sliver, Gemhide Sliver/Manaweft Sliver, Muscle Sliver, Venom Sliver, etc. It's not particularly hard to run a tri-color sliver deck because of the available cheap lands that will get the job done, such as Secluded Courtyard, Unclaimed Territory, and Ancient Ziggurat. So, maybe consider going tri-color. I'd particularly recommend going white/red/green for the stompy build you're working on here, so you can run more buff-up slivers and accel slivers.

It is, of course, perfectly fine to keep the red/white build though, so here's my thoughts on that.

The best advice I can give it to up the 1-drop count in this build as much as you can. Your ideal scenario is to drop a sliver turn 1, then drop the second sliver turn 2, which pumps the 1-drop sliver and lets you get to work on your agro clock. So, for example, turn 1 Plated Sliver, turn 2 Sinew Sliver, and you're already attacking with a 2/3 on turn 2 with another 2/3 on deck for the next turn. The lower cost slivers aren't as powerful as the 3/4-drops, but since slivers build on each other, that basically doesn't matter, and it's much more important to build up speed than powerful slivers later in the game.

To that end, I'd suggest maxing out Plated Sliver, Striking Sliver, and at least 2 copies of Sidewinder Sliver.

Following this logic, you then want to max out your turn 2 slivers, which means maxing out Talon Sliver, adding in 4 Two-Headed Sliver and 4 Heart Sliver. Sliversmith is too slow and takes up too many resources to be really viable, Sentinel Sliver is ok, but I would rather have Two-Head or Heart.

Your 3-drops are negotiable, as there are quite a few of them that are good for red and white, so that's nice. However, your 4-drops are where the money is for this build, as you have access to Bonescythe Sliver, Bonesplitter Sliver, and/or Cleaving Sliver. I'd recommend running a full set of Bonescythe and a full set of either Bonesplitter or Cleaving, as dropping one of these cards turn 4 turns your field from threatening into game-winning.

Just some quick thoughts, for what they're worth.

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Posted 11 February 2025 at 21:45

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