magically_delicious

136 Decks, 246 Comments, 2 Reputation

on average you're dealing leathal by turn 3 or 4. if you're struggling however this version allows you to rebuild momentum after this point.

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Posted 20 July 2011 at 20:08 in reply to #183106 on a new kuldotha

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overrun isn't good....by the time you're able to cast it you shouldve won... and m11 rotates when the next set releases in October.

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Posted 20 July 2011 at 20:06 in reply to #183093 on a new kuldotha

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turn 1: memnite, memnite/ornithopter, mox opal, copperline gorge,, signal pest, rebirth a ornithopter/memnite...(field= 3 gobs, memnite, signal pest at 5 creatures.)

turn 2: land, signal pest, kick a bushwhacker, swing for 24...

turn 3: if u haven't won, cast an ascension or refill your hand or keep throwing down creatures...

(this is a scenario of an extremely good hand)

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Posted 20 July 2011 at 20:04 as a comment on a new kuldotha

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i changed my mind slightly on the titan forge. i think it may be a good 1-of in the essence of providing the possibility of larger dudes earlier. but with the tokens having no abilities to twist the game i feel the other big dudes from before are a better goal to attain. i also found room in the deck for the fore-mentioned lux cannons. i cut all 3 lightning bolts for 2 cannons and a forge. i don't think the bolts were as necessary as the replacements seeing as the new meta will be u/b and u/w for the most part and the bolts are really set to contain aggro decks which i side pyroclasm for. i plan to do some testing with the new changes.

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Posted 20 July 2011 at 19:21 in reply to #183063 on u/r fun

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im afraid that surge node has the potential to be a dead card and titan forge just doesn't fit the synergies of this deck well enough. however i really like the proposal of lux cannon. my deck lacks in definite removal so if you have any suggestions as to where i could squeeze a couple of them it would be appreciated.

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Posted 20 July 2011 at 18:45 in reply to #183063 on u/r fun

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wheres sarkhan?

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Posted 15 December 2010 at 23:22 as a comment on Mimic Vat

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yes, i usually go 3/2 or 4/1

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Posted 13 December 2010 at 00:42 in reply to #102905 on b/r aggro

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viscera is amazing! and the mark is a good combo i use, but i really like attacking with a bloodghast and a blade strapped seer then after combat sac the ghast for a little more advantage with the tutelage and counter gain on the seer and dropping a land to get him back. thats what makes him so strong. and with the deck only having 3 hard red sources, gatekeeper is perfectly useful. especially against another black deck as u mentioned.

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Posted 30 November 2010 at 16:38 in reply to #102905 on b/r aggro

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is this a copy of LSV's deck?

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Posted 23 August 2010 at 20:36 as a comment on Pyromancer Ascension

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Nice.

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Posted 23 August 2010 at 10:46 as a comment on Splintering Titan Burn

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i might sideboard spell pierce. i know your thinking that its horrible, Why would anyone play that card? but its awesome to tap all but 1 mana against superfriends and people are like oka, no mana leak or negate so they tap out to cast a mind sculptor. BAM throw down a spell pierce and they look like an idiot. just my opinion for a sneak in counter that everyone throws out early.

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Posted 20 August 2010 at 05:17 as a comment on Control Freak

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thanks

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Posted 15 August 2010 at 19:03 in reply to #80582 on Inifinite elves

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T2.

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Posted 14 August 2010 at 09:49 in reply to #80333 on G/U landfall control

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i would though in student of warfare of kabira vindicator for a higher creature count.

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Posted 13 August 2010 at 16:29 as a comment on :-) knights of the round table

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i mean gelatinous genesis...

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Posted 12 August 2010 at 23:25 in reply to #80068 on Infinite Mana Pumping Ally Fest of Death Smexy

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i used this combo with eldrazi in the sideboard and spawnsire main deck. also gelatinous ooze is good infinite finisher.

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Posted 12 August 2010 at 23:24 as a comment on Infinite Mana Pumping Ally Fest of Death Smexy

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lol. yea. it worked out better. its more of an insurance policy though.

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Posted 12 August 2010 at 14:35 in reply to #79921 on Infinite eldrazi T2 combo

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lol. yes it would! but its not needed here. with a nihil quest out your opponent is as good as dead.

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Posted 12 August 2010 at 14:33 in reply to #79866 on discard beatdown

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doesnt look bad, but if your not on a budget, go ahead and get some gaea's revenge and vengevines.
i would cut garruk to 3. also maybe some terra stompers against control. :)

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Posted 12 August 2010 at 13:53 as a comment on Manly Green

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i like the gem idea too.
with the gem you only need 4 lands (2 islands) in play as opposed to 6 without it.

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Posted 12 August 2010 at 12:52 in reply to #79873 on Infinite Echo

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