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Get Servos -> Win
Ideal handturn 2 metallic mimic ( choose servo)turn 3 servo exhibition, consulate dreadnought (could crew on defense if needed)turn 4 Sram's Expertise, free cast Master Trinketeerturn 5 angel of invention-> two servos if master trinketeer is out + Cryptolith Rite use creatures to pump more servos that next turn you can use to pump more servos
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Not sure why you wouldn't include one or two Animation Module. With the Mimic naming Servos, you create a loop of creating 2/2 Servos much quicker than paying 3W for the Trinketeer.
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good suggestion, thanks!
I agree, especially with Rite out they can tap for the additional mana. You might want to go down 1 Rite and up 1 Authority since multiple Rite's won't do anything.
Even better. With the Rite, every 2/2 Servo taps for another 2/2 Servo, creating an infinite loop of 2/2s.
summoning sickness stops the combo, but you get to double your servos
Goblin Bushwhacker. Gives everything +1/+0 and haste until EOT ... Id cut the Augmenteers and the Dreadnoughts for a set of Bushwackers to better the chances of the combo going off. I'm actually interested in proxying the deck (with Bushwackers) to see if it'd work
Goblin Bushwhacker, would make the deck not standard legal. If we're going modern there is definitely a lot better things the deck could do. Do try it out though.
Reckless* Bushwhacker
So talking to a friend, he pointed out that you'd have to find a way to give the 2/2s haste, otherwise they can't tap for the additional mana from the Rite. I apologize for not catching that before.
It's still a good idea though. They will multiply on your next turn so you could still flood the board. You could even main board a few Intervention to protect them.
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splash blue for mechanized production?
What about a selfless spirit or two to protect your servos in case of a board wipe?
Sorry, didn't see sideboard, still, might be good to have a selfless spirit mainboard?
hmm not a bad idea...