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This deck was built with multiplayer in mind. Was originally getting ganged up on with my decks and so decided to make one that could take on several people at once. It doesn't perform very well if one of the players decks is burn and is very enchantment heavy so that's a big weakness. I have changed a few things around from the original idea and have not playtested the changes yet. I am considering taking the other 2 guiltfeeders out for surgical extractions which were in the original deck. They really help take care of cards that will be targeting my artifact or enchantments but am unsure. I also normally play with 2 more lands but am not sure how it will affect the deck. I am also torn between taking out 2 of the tasigurs for 2 extractions, and 2 of the shrieking affliction for the other 2 extractions, any tips would be great.
Optimally you get ensnaring bridge out to hold your opponents at bay while guiltfeeder either gets through or 1 of the many discard damaging enchantments take them out. It is a deceptively simple deck and worked quite well in its original form, I think it only lost once.
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