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set up to kill your opponent!!! pump up creatures will help your defefnse!!like might and simew!! draw cards for the ability of dormant sliver control your enemies with the synchronous and telekenetik sliverss!!! finally finish the game with fury sliver and shadow sliver so they can damage your opponent directly problem with dormant s. cause all slivers will be defenders, sacrifice it with the necrotic sliver!!!!! :-)
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You are forgeting the single most potent sliver of them all, Virulent Sliver. Two forests (or any land that can tap for green) and 3 virulent slivers wins you the game on turn 3. Also Homing Sliver is a MUST HAVE, just take out some of the copies of things like shadow sliver and fury sliver to make room. Synchronous Sliver should be cut as it doesn't lend itself to an aggressive strategy. If you're going to run slivers and want to win you will be playing aggro.
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Also you are trying to run off-color slivers and that wont work well with just 4 gemhide to fix your mana. Lands like Gemstone Mine and Shock/Painlands make your mana base a lot more reliable. If those are to pricey you can use cards like farseek.
yo can u give me a good deck construction of a sliver deck, a blue green
Most sliver decks are 4 or 5 colors so they can take full advantage of the available slivers in standard limiting yourself to just two colors would limit the available options severly. Once future sight is uploaded into the card database I'll enter a sliver deck into vault. Basically run some utility slivers like Harmonic and Frenetic to deal with threats. Necrotic, Virulent, Homing, and Sinew are 4 ofs with most other slivers as one/two shots, and a land base that allows you to play 5 colors.