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Here is my take on the struggling knights. Any and all comments / abuse welcome ^^
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I'd recommend on switching Time for heroes with Kabira Vindicator. The latter gives +2/+2 to everything, while it can also attack/block... TfH does that to 8/20 creatures and for the rest is a useless enchantment.
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Ok thanks dude, yeah I was trying to replace it. Mighty Leap came to mind but its just... mighty shit really lol Just looking over it again and how about Ajani Goldmane? 2WW and can give life and +1/+1 to each creature as well as being a target (keep em off of exemplar)
Either drop the Emeria, the Sky Ruins or drop the Sejiri Steppe and get in regular plains instead. As it is now you have to draw half you deck in order to get the 7 plains required - thats a long game! Sejiri Steppe doesnt count as a plains.
Oh damn I see, will do then thanks for that. Guess Ill stick with steppe then as it is more useful early on for the protection, hence the non-block of the knights ^^