Honorable Knights T2

by madmanbenji on 12 October 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (6)

Sorceries (3)


Instants (3)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Here is my take on the struggling knights.

Any and all comments / abuse welcome ^^

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

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This deck has been viewed 1,109 times.

Mana Curve

Mana Symbol Occurrence

530000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Honorable Knights T2

I'd recommend on switching Time for heroes with Kabira Vindicator. The latter gives +2/+2 to everything, while it can also attack/block... TfH does that to 8/20 creatures and for the rest is a useless enchantment.

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Posted 12 October 2010 at 08:34

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Ok thanks dude, yeah I was trying to replace it.

Mighty Leap came to mind but its just... mighty shit really lol

Just looking over it again and how about Ajani Goldmane?
2WW and can give life and +1/+1 to each creature as well as being a target (keep em off of exemplar)

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Posted 13 October 2010 at 04:26

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Either drop the Emeria, the Sky Ruins or drop the Sejiri Steppe and get in regular plains instead. As it is now you have to draw half you deck in order to get the 7 plains required - thats a long game! Sejiri Steppe doesnt count as a plains.

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Posted 12 October 2010 at 12:48

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Oh damn I see, will do then thanks for that.

Guess Ill stick with steppe then as it is more useful early on for the protection,
hence the non-block of the knights ^^

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Posted 13 October 2010 at 04:33

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