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so i want your opinions on this one! :D please. this deck probably sucks right now but hey just needs a little push in the right direction. ok so the main ideas i see and try to use in this deck is the lands which i combo up with the ruin ghost . ruin ghost + Khalni Garden = atleast 1 or 2 tokens a turn or i can do ruin ghost +sejiri steppe= and give my creatures protection every turn. going alone with the tokens i threw in master of the wild hunt for back up on the tokens XP plus hes awsome! second big thing i was trying to do was to work around the knight-captain of eos and his solder token sack prevent damage. still havent figured out the whole idea of having something bringing him in and out if the game so i can get tokens from him. next would be the cage hands and the empty throne. i have an overrun in there for when i gave a good amount of tokens to just plow threw and kill my enemy. thats pretty much it so if you have any suggestions please feel free to say them.
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Seeing that you're not going for standard, try looking for cards that remove a creature from the battlefield and returns it to the battlefield (for the knight-captain). Two I can think of are Otherworldly Journy and Flickerform (my spelling mite be off).
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maybe an amulet of vigor so your land isnt tapped after its returned to game...