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ok so for starts i just want to say this was just for fun haha and i havent really tested out this idea much yet either. but anyways i thought this was a fun and interesting new idea for a deck by having tokens and some what prevent damage. so i want your opinions on this one! :D please. this deck probably sucks right now but hey just needs a little push in the right direction. ok so the main ideas i see and try to use in this deck is the lands which i combo up with the ruin ghost . ruin ghost + Khalni Garden = atleast 1 or 2 tokens a turn or i can do ruin ghost +sejiri steppe= and give my creatures protection every turn. going alone with the tokens i threw in master of the wild hunt for back up on the tokens XP plus hes awsome! second big thing i was trying to do was to work around the knight-captain of eos and his solder token sack prevent damage. still havent figured out the whole idea of having something bringing him in and out if the game so i can get tokens from him other then otherworldly journey. next would be the cage hands and the empty throne. idk if i can do this but does cage hands counts a enchantment? if so i can jsut go back and for with those and get loads of angle tokens. haha xP but again idk if that counts or not. i have an overrun in there for when i gave a good amount of tokens to just plow threw and kill my enemy. thats pretty much it so if you have any suggestions please feel free to say them.
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you need two more cards the least number allowed is 60
You don't have enough enchantments to justify Sigil of the Empty Throne. Also, maybe Orochi Hatchery? It's a reliable way to pull out tokens, and it costs as much as you want (XX)
ok well im planning to to us a combo between Sigil of the Empty Throne and cage of hands. and with doing that i can for 5 mana return cage of hands then plan it again to get another token if i need to. at the same time i can stop what ever creature that i need to.
For the knight captain of eos combo, I recommend stormfront riders. Combo that with Cryptic Gateway, and you can spam for an infinite token if you want that route, or just keep bouncing the riders back to your hand when you play them. Also, Nomad's Assembly will give you plenty of soldiers if you've been spamming tokens. Also, for the SotET, I would check out Whip Silk--pay G for a 4/4 angel, G to return Whip silk to your hand, repeat. Lastly, Mycoloth is great in a deck like this. I realize you'd need to take a lot out to make all these combos work. If you don't mind, check out my G/W token deck, too: http://www.mtgvault.com/ViewDeck.aspx?DeckID=131729