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This deck has been viewed 873 times.
Looking good You could try to reduce the number of lands to 20 or even 18 as you play many low-cost spells. I would try to raise the number of "Mogg War Marshal" and "Quest for the Goblin Lord" to 4, as these are very good spells. A 3rd Krenko could be an idea, as he normaly gets shot away faster than you can say 'Bolt' Some suggestions, based on my own goblin deck (http://www.mtgvault.com/muktol/decks/monor-tribal-goblins/) Furystoke Giant (Another finisher, advantage is, that your creatures don't have to attack to give your opponent the rest), Goblin Wardriver (Battlecry), Spikeshot Elder (If you're having to much mana and don't know how to use. Very good when buffed), Warren Instigator (Doublestrike, fastens your play and people fear him) Teetering Peaks (Land, when it enters the battlefield (tapped), creatures you control get +2/+0) Infiltration Lens (carddraw), Æther Vial (Speeds your play) Greetings (and *like*) Muktol
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