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A mix of green aggro with the Seer card drawing engine. Madness cards that come off you get to play super cheap. The gorgons are VERY inexpensive 2/5 critters (when discarded) that kill whatever they block. Ledgewalkers and Dryads beat them down and a Consume spirit to the face should seal the game. The Cane is in there as a stalemate breaker and the Dark Withering is my removal of choice, since I can self-mill down for them and cast em for one B mana.
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Having three Urborg seems like a bad idea. I know you want one in play to enable a lethal Consume Spirit, but with three you're very likely to have one dead in your hand. Maybe you can run one, and some other utility lands and run Life from the Loam for another dredge card for the seer to grab.
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Excellent suggestion on reducing the Urborgs. I don't have much need for dig or tutors once the seers are online. I'd stil like to have 2 Urborg in there and I'd up the swamp count to make up the diff in black mana.
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