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Werewolves. Aim is to have them transformed and keep them that way. The sword is for lols :)
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Drop Russet Wolves (4 mana for a 3/3 with no ability) and add more Mayor's! Buffs are good.
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Cheers for the comment TripleFisted. Yeah will look into getting some more of em XD These were what I had from fat packs and boosters, so it does need some fine tuning.
Very nice Werewolf/Wolf deck from the fat packs and boosters bro. Especially like the 4 Immerwolves (awesome card for this deck). TripleFisted (awesome name) is right with the Mayor you need 4 of him and get rid of the Russet Wolves. I personally would get rid of the Grizzled Outcasts and Villagers of Estwald as well, hey it may turn into a 7/7 and a 4/6 but I would any day pick cards like Pyreheart Wolf, Instigator Gang (Attacking creatures you control get +3/+0 when transformed) and Kruin Outlaw (Each Werewolf you control can't be blocked except by two or more creatures) over the big sized Werewolf. The Briarpack Alpha is handy sub but if ya got Mayors giving boosts you can probably get rid of him. You definitely need 4 Moonmist cause it is a game winner when you can fog, transform then attack. I would try and get more of these guys Huntmaster of the Fells (Gain 2 Life or Deal 2 Damage) and Lambholt Elder (Draw a card for dealing damage to player) cause they are 2 of the best Werewolves of the new set. Other possible ones to look into Gatstaf Shepherd (Intimidate) - I have won games when this guy is like a 10/5 and can't be blocked because of the intimidate. Full Moon's Rise (Werewolf creatures you control get +1/+0 and have trample) Kessig Cagebreakers (Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard) Happy Hunting Sancho
NOVEL TIME! lol Yeah wicked card suggestions. Definitely will get some gatstaf shepherds. And yeah i was lucky to get the immerwolves :)