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Possible Upgrade: None- Last List Check: (03.2022)Estatus: Deck COMPLETED Missing Kaheera, the Orphang TEST: - 2 Awakening, +1 Solitary Confinement , +1 Rites of FlourishingSideboard is the maybeboardPossible card to test: Chronomantic Escape, Solitary Confinementbeast tokenCompanion: Kaheera, the Orphang
Mazo muy original con una estrategia totalmente peculiar. No tiene criaturas, ni hace daño de ningún ripo, ni hace mill al mazp del oponente ..no hace nada y, aún así, ganas a prácticamente cualquier mazo puramente de criaturas, salvo que el oponente tenga counters y sepa cómo jugar contra TurboFog.Turbofog, the concept is simple.Turbo: Howling mine and moreFog: Fog, Tangle, Moment's Peace ...The "Turbo part" is really an indirect way of reducing attacks.In other words, as a general rule, one card is drawn per turn, and there is always one attack phase per turn. That is to say:1 attack - 1 drawn card. What happens if I use a fog?I will stop this attack, but if the next turn I would draw a land I will not be able to do it. That fact builds confidence in my opponent.So, 1 attack - 1 drawn card.What happens if we have got another situation1 attack - 5 drawn cards?We have two things:- We will draw a fog safely, so I will be able to prevent the attack- The opponent is going to be overwhelmed and will not be able to manage such a number of cardsIn other words:Normal conditions: I draw 7 cards (first hand) and them, one card per turn. It's mean that I would have to prevent 52 attacks! so, the opponent will have opportunities to kill me. It's horrible!Turbofog ideal conditions:I draw 7 cards (first hand) and them, 5 cards per turn. (I know this is impossible, because I have to put in play some cards before like howling mine, it's just for example)53 cards 5 cards drawn per turn mean less 11 attacks. That is why it is an indirect way of reducing the number of attacks.How we win?We mill the opponent, and we have Elixir of Immortality to shuffle our deck. Any synergy?- Rites of Flourishing + Constant Mists: We can put an additional land into pay per turn, and the Constant Mists's buyback cost is to sacrifice a land. Easy!- Awakening + Temple Bell: I can tap twice the temple bell, in my turn and in my opponent turn.How can I win against direct damage?Pray, or Leyline of Sanctity in first turn. This deck is prepared against creatures, not against storm or direct damage. _________CLASSIC LEGACY VERSION//Artifact (8)4 Howling Mine4 Isochron Scepter//Enchantment (5)4 Rites of Flourishing1 Solitary Confinement//Instant (21)4 Angel's Grace4 Constant Mists4 Enlightened Tutor3 Moment's Peace4 Orim's Chant2 Rebuff the Wicked//Sorcery (4)4 Peace Talks//Land (22)5 Forest3 Mistveil Plains4 Plains2 Reliquary Tower4 Savannah4 Windswept HeathSB: 1 Aura of SilenceSB: 1 Pithing NeedleSB: 1 Privileged PositionSB: 2 Rebuff the WickedSB: 1 Runed HaloSB: 2 Solitary ConfinementSB: 4 TangleSB: 4 True Believer237
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NOTE: Set by owner when deck was made.