Cycling

by macxerez on 04 March 2018

Main Deck (60 cards)

Sideboard (26 cards)

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Deck Description

Possible Upgrade: None-
Last List Check: (03.2024)
Estatus: Deck COMPLETED

Sideboard is the maybeboard
Possible card to test: pest control. ( -1 Rooting Moloch)

Sideboard: x4 Sweltering Suns,Rune of Protection,Astral Slide
52


How to Play

La carta clave es el Fluctuator, aunque el mazo está preparado para no depender únicamente de esta carta. Sea como sea, hay que hacer mulligan (londinense) hasta conseguir el fluctuator en mano, incluso con 4 cartas en mano.
Drannith Stinger es tanto un plan B al combo, o incluso cuando no se tiene fluctuator, aunque su efectiva baja bastante.


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Key card: Fluctuator

Songs of the Damned (a lot of mana) and Twilight's Call to return a lot of creatures into play (and one spell pierce as a CM1 counter)

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Drannith Stinger : Plan B if I can't do the combo.You can kill the opponent without needing to warp.

Hollow One allows me to have a decent creature in play for free, if I need it. To block, or in case the opponent is slow and has no creatures. It will depend on the situation, it is normally cycled.

Vile Manifestation, (singleton). Plan C, in case I have a full graveyard, I can't combo and I need to have a powerful creature. It's a single copy, it doesn't bother me and I can recover it with the Unearth.

With Unearth I can also recover the Cloud of Faeries, gaining an additional mana (I spend one mana, and untap two lands). Enables mana for miscalculation, or other instants of interest. It allows me to have untapped lands on the opponent's turn after combo. This way I can protect my cards.



When all creature cards from the graveyard enter the game (when Combo)

- x 4 Cloud of Faeries untap my lands

- x1 Rooting Moloch: I can play an instant in the graveyard that interests me (with cycling) when Moloch entering to the battlefield

- x4 Archfiend of Ifnir, Besides being a 5/4 with flying, allows me to destroy / weaken enemy creatures if I can keep cycling my hand.


1 Countervailing Winds, 2 Miscalculation. Counters, Miscalculations are very good before the combo. After Combo, I usually prefer return a [Countervailing Winds] from the graveyard, I usually have 3 manas thanks to the [Cloud of Faeries]. Because I can choose which card to have thanks to [Rooting Moloch], there is only one copy in the deck. A third Miscalculation is also a good idea


Angelsong, Forsake the Worldly, Gilded Light. It helps in specific moments, they are easily recovered with the Gilded Light.



Other options:

Viscera dragger, can work without Twilight's Call, just with Songs of the Damned. If the twilight is countered. That is, if I add a lot of mana, I can bring them back into the game and attack with them. (By the moment, I have removed it from the deck, because the maximum is 12 damages - 3 damage x 4 copies )

2 Primoc Escapee: I have 4 powerful creatures that fly attacking (5/4) that add 20 damage, and 4 small ones (Cloud of Faeries): In addition to other creatures that don't have Flying. If there are free slots, it's advisable to have one or two copies of a Primoc Escapee / Angel of the God-Pharaoh even if they don't have special abilities. But I need to have some more muscle in case some Archfiend of Ifnir dies.

Deck Tags

  • cycling
  • Combo
  • one turn kill
  • top5
  • fluctuator

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

481780

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Cycling

Living end? Instead of twighlight's call that is. Seems like living end is just better though.

0
Posted 08 March 2018 at 21:38

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