You get the protean into play thanks to Natural Order / Pattern of Rebirth (Turn 2 or 3 )
When Protean Hulk dies due to the trigger ability, you get to fetch Body Double and Viscera Seer OR Carrion Feeder. You can sacrifice it thanks many cards (Phyrexian Tower, Cabal Therapy...)
Double copies your dead Hulk.
Sacrifice your Doubled Hulk to go get Reveillark and Mogg Fanatic.
Shot your opponent with Fanatic.
Sacrifice your Reveillark to Seer. Target your Mogg Fanatic and Body Double with its leaves-the-battlefield ability.
Both Fanatic and Double return to play. Have your Double copy the now dead Reveillark.
Use Fanatic again to ping your opponent.
Sacrifice your newly cloned Reveillark. When the trigger goes on the stack Body Double will already be in the graveyard where he reverts to his printed text with power 0. This lets you target the Double and the Fanatic again. From here on out is just repeat.
The ideal way to go off is to fetch up all your pieces minus one Reveillark: the second copy of the Elemental is completely useless once you start the combo. By grabbing all your Seers and Body Doubles before you get the Fanatic, you can play around all forms of removal and the only way to stop you will be graveyard disruption. Another tip: after you get your Reveillark and Fanatic out, don’t bring back the Fanatic right away. Return both Body Doubles back as Reveillarks first, then start to combo. This way, if your opponent tries to stop you at any point, you can just respond and start over with your second Double. Or you can get a Seer back if they have something like four Bolts in-hand trying to stop you. I just want to reiterate that if sequenced properly no amount of removal will ever stop the combo. This seems to be a common misconception I hear when the deck is being discussed.
(Source: http://modernnexus.com/breaking-turn-three-with-bubble-hulk/)
Classic Legacy:
- 1 Fauna Shaman
- 1 Viscera Seer + 1 Carrion Feeder
- 4 Green Sun's Zenith ¿¿??
source https://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/developing-legacy/181913-deck-primer-hulk-rebirth
Always keep priority when Protean Hulk came into play and sac it immediatly. Opponent have no room to anwser. You then get Academy Rector + Viscera Seer + Carrion Feeder + all Dryads Arbor still in the deck. From that point, Rector get you a Pattern of Rebirth for a second Hulk and you can still go off, even if opponent hold a removal spell. Unless you are sure your opponent has nothing in hand, it's always safer to combo out that way when possible.
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Hulk Rebirth is a deck that use Natural Order to find Protean Hulk and do a kill combo with it. Progenitus is backup if the combo somehow fizzles. Obviously, combing out consistently and early is important, so the deck uses four of both Natural Order and Pattern of Rebirth, as well as many ways to kill your Hulk.
Hulk Rebirth is robust and flexible as a deck. Undisrupted, it’s a pretty consistent turn three killer. Cards like Cabal Therapy, which is also good for getting your combo off, and Xantid Swarm, the deck can also very easily break through the walls of countermagic featured in a lot of modern legacy decks. Hulk Rebirth is also surprisingly resilient against graveyeard hate and very consistent even when attacked by discard spells. In fact, when you play Hulk Rebirth, it’s easy to be in a position where a lot of draws will win you the game on the spot. Very often, Natural Order, Pattern of Rebirth, and Academy Rector feel like four mana win-the-game spells. When you have seven mana available, something that you can regularly reach on turn 3 to 5 with all the mana accelerants the deck has, you can also win on the spot with a topdecked Protean Hulk. At eight mana, you can even Green Sun’s Zenith directly into the Hulk. At this point, it’s a real nightmare for a slow control deck unable to present a fast clock, as they are assured to run out of counter-magic before you’ll run out of treats.
The main goal of the deck is to get a Protean Hulk into play, which as mentioned above is generally via Natural Order or Pattern of Rebirth. You then kill it in some way with one of the many sac-outlets at your disposal. From that point, you normally win at instant speed: the Hulk’s triggered ability gets you a Body Double (who comes into play as a copy of Protean Hulk) and a Viscera Seer or a Carrion Feeder. You sacrifice your Body Double into the black creature to get a new Hulk trigger and search for Reveillark and Mogg Fanatic. Fanatic pings the opponent for one, then you sacrifice Reveillark into the Seer/Feeder to get back Fanatic and Body Double. This time, Body Double comes into play as a copy of Reveillark. You ping again with Fanatic and then sacrifice your new Reveillark to get back... Mogg Fanatic and Body Double again! From that point it’s an infinite loop.
The basic game plan is generally this:
Turn 1: Mana acceleration. Ex: Birds of Paradise or GSZ into Dryad Arbor
Turn 2: Disruption. Ex: Cabal Therapy or GSZ into Xantid Swarm
Turn 3: Kill. Ex:Natural Order & Pattern of Rebirth
When one sac-outlet is missing to complete the main combo, the deck also feature the more traditional target for Natural Order: Progenitus. A bit slow compared to the fast kill Hulk can provide, the big Hydra is still enough to get the job done in a lot of situations (and you can get it into play as fast as turn 2 with some help from Ancient Tomb or Tinder Wall). It’s the solid B plan. Remember that both Natural Order and Pattern of Rebirth can got you Progenitus when needed.
Finally, try to not forget every opportunity to turn yours creatures sideways, because when all else fails, the little damage that your various 1/1's can do can add up. I have won games with this deck attacking with Dryads Arbor under Standstill against an unlucky opponent who do not find a Wasteland or Factories. I also won a couple of games with a 5/5 or 6/6 Carrion Feeder or with Reveillark or Protean Hulk attacks... I even vividly remember a game I won with a Xantid Swarm attack under Humility. So, do not forget your attack phases, you never know.
Qasali Pridemage – I tried it main deck for awhile, but quickly made the decision that game 1, he just did not do enough to justify running him, even as a singleton target for Zenith.
SIDEBOARD
4 Carpet of Flowers – As long as we are in a meta filled with blie, I’ll play a full playset of these. The more mana the deck can generate, the better it works. Carpets can turn all your Green Sun’s Zenith into instants wins. With two of them and a Tinder Wall, it’s even possible to hardcast a Progenitus!
4 Slaughter Pact – You side these in against any deck that can play Gadock Teeg, one of the worst enemies of the deck. You would also use it against a lot of things like Meddling Mage, Iona, Aven Mindcensor, Painter’s Servant, and many others. Even when the hate bears don’t show up, the Pacts accelerate your deck significantly by providing a way to kill Protean Hulk for no mana (turn 2 Natural Order + Slaughter Pact is a very fast kill). This why I also side in the full playset of Pacts against Storm Combo.
1 Qasali Pridemage – Very important sideboard card. You should almost always bring it in if you think opponent is bringing in the grave-hate. With Pridemage in the deck, you can use Zenith to get rid of problematic artifacts and enchantments. Prime examples includ Leyline of the Void, Relic of Progenitus, and Tormod's Crypt, but there are many others. The best part of it is that you can bring the Pridemage alongside Academy Rector as a result of Hulk’s trigger. That way, you can break a Crypt or a Relic before going off via your Rector, virtually ignoring the first hate piece in play.
2 Krosan Grip – When Counterbalance was largely played, this was a must. Still good against various deck and needed in a lot of situations.
2 Xantid Swarm – Obviously, you side this in this against anything running Force of Wills. I used to play only 2 in my 75 (1 main, 1 side) but I’m going to test a third because the situation where I can’t Zenith for Swarm anymore actually came around.
2 Sylvan Library – Bring them against decks playing a strong discard suit (Hymn to Tourach, Thoughtseize, ect) and against slow control decks, where paying life does not matter a lot. Even with an empty hand, Library generally wins you the game a few turns after landing.
Other Cards to Consider for Sideboard
City of Solitude – Dodge Mental Misstep and Spell Snare, stop Crypt, Relic, Faerie Macabre, Top, ect, ect, ect
Vexing Shusher – I decided against running him after testing with him, because it costs too much mana to use him effectively.
Thoughtseize – I used to play few of them for a long time, but they were not as good as they seemed.
How to Side
The most difficult part of sideboarding is not to choosing what to bring in, but what to take out. You do not want to reduce too much of the combo. Never cut a Green Sun’s Zenith (always cut Birds instead) or a Cabal Therapy (too good!). Always keep both Tinder Wall to be able to hard cast a Reveillark or Body Double as you sac Hulk. What you can cut:
- Against blue matchups, bring in 4 Carpet of Flowers. You can then cut few Birds and lands (not green lands: I'm talking about Tombs, Tower, or Cradle). If your opponent plays no Wasteland or other mana denial, you can probably cut 4 or 5 mana sources (otherwise, you probably can still cut up to 3 mana source to bring the Carpets).
- Against non blue deck you can normally take out Xantid Swarm.
- Against decks that cannot deal or race a 10/10 with protection from everything, you can put yourself on the “Progenitus plan” and take out 1 Protean Hulk, 1 Starved Rusalka, 1 Seer or Feeder (not both!), 1 Academy Rector
- Against fast combo decks, you can take out the “slow cards”: Rusalka, Progenitus, Academy Rector, Wall of Roots, 1 Dryad Arbor (keep 1), Fauna Shaman;
- You can generally cut 1 or 2 Pattern of Rebirth without too much problem (but I don’t recommend cutting two against Hymn to Tourach decks)
- The 4 Gitaxian Probes main can be seen as a flexible spot where you can put cards post board without weakening the combo or losing options. You can almost always cut 1 to 4 Gitaxian Probe to make room for sideboards cards.
- Against fast aggro deck, when those 2 life lost can matter, it’s in fact probably a good idea to cut 2 to 4 Probes. In some matchup, when you need to enter a lot of cards, it’s often okay to cut some probes.
Important Strategies
Except against fastest combo you are generally the aggressor. Your line of play must always put you in position to win or to have a good shot at winning next turn or the next. Birds almost always comes out on the first turn when possible.
Counting Your Sac Outlets
Your main sac outlets are Cabal Therapy in grave, Viscera Seer, and Carrion Feeder. Phyrexian Tower, Starved Rusalka, and Natural Order are other ones you’ll find yourself using from time to time.
With Feeder or Seer in play, resolving Natural Order, Pattern of Rebirth, or Academy Rector generally means instant win.
Each Therapy in grave is a precious resource, as they can act to get rid of a Force in hand late game or, when you keep them in grave, they count as sac outlet, but remember you can use each of them only once.
How to Play Against Blue Mages
Blues matchups are almost always the most skill testing matches, but for a combo deck, Hulk Rebirth is very capable of beating blue and far from being resource less.
Each blue decks are different animal but they generally share in common one powerful card, Force of Will.
Your main tools to beat Force of Will decks are Cabal Therapy and Green Sun’s Zenith for Xantid Swarm and, to a lesser extend, Gitaxian Probe, allowing you to see if the way is free or if you have to wait a bit before going off. Another tool is the simple redundancy you have by running 4 Natural Order, 4 Pattern of Rebirth, 1 Academy Rector, 4 Green Sun’s Zenith and 2 Protean Hulk. They just can’t counter them all!
Playing Against/Around Mental Misstep
If you have seen the Mental Misstep, or are uncertain they have one in hand, your best game plan is to use up less important 1-drops first. For example, if you have 2 sac outlets (Feeder and Seer), but only 1 Birds of Paradise, you will play a Feeder/Seer first to get try and get the Misstep out, and then play your Birds + your second sac outlet. In the reverse, if you are mana flooded, you’ll throw in your 1-drop mana source first in hope to get rid of Misstep and then get your crucial 1 drop pass.
Another possibility when you have a GSZ is simply to skip your first turn and then, on turn 2, to Zenith for Xantid Swarm (if you have an Ancient Tomb, you can even do that around Daze or around Spell Snare). You can then, on turn 3, play all your 1-drops without fear (and often win on turn 4).
I tend to play Gitaxian Probe immediately on the opening. The information it provides will tell you which cards you are going to want play, and the card drawing permits you to know exactly what your tools to do it are. But there is also some merits to wait with a Probe for the turn you go off, to be sure the way is free, if your hand is good enough without the cantrip.
How To Combo Around Removal
Pre-combo, creature removals can be anoying as losing mana dude can slow you down and losing a Xantid Swarm can be very bad. But when you go off, you are normaly able to always sac you creature at instant speed at any moment, so one removal spell can't stop you.
Always keep priority when Protean Hulk came into play and sac it immediatly. Opponent have no room to anwser. You then get Academy Rector + Viscera Seer + Carrion Feeder + all Dryads Arbor still in the deck. From that point, Rector get you a Pattern of Rebirth for a second Hulk and you can still go off, even if opponent hold a removal spell. Unless you are sure your opponent has nothing in hand, it's always safer to combo out that way when possible.
Playing Against Hate
Sometimes opponents will bring a lot of hate to fight our combo game 2. Do not forget the big 10/10 Hydra, often a nice way to win against a lot of hate...
Grave Hate – Always bring in your 1 Pridemage if you think there is a chance you’ll see Tormod's Crypt, Relic of Progenitus or Leyline of the Void.
Against 1 Crypt or Relic, you can generally go off easily if you already have a Seer or Feeder in play. Fetch 1 Academy Rector + 1 Qasali Pridemage as result of the first Hulk’s trigger. Use the Pridemage to destroy the artifact, then sac Rector to go off again.
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Solamente hace falta tener en juego la Protean Hulk y algo para sacrificarla. (carrion feeder, torre pirexiana, terapia de la cabala...ect). La Protean Hulk lo mas normas es ponerla en juego sin pagar su coste(patron del renacimiento, orden natural, ect).
Sacrificamos la Protean Hulk buscamos cartas hasta coste convertido 6. Buscamos el Body Double, y un Carrion Feeder. El Body Double entra como copia de criatura en cementerio, asi que hacemos copia de la Protean Hulk.
Sacrificamos el Body Double (copia de la Protean Hulk) con el Carrion Feeder (le pongo contador por cada criatura que sacrifique). Busco nuevamente costes 6: Reveillark y Mogg Fanatic. Sacrifico Mogg Fanatic y hago un punto a criatura o jugador. despues sacrifico la Reveillark y saco dos cartas de fuerza dos o menos: Mogg Fanatic y Body Double (ya que su fuerza es cero en el cementerio). Saco el Mogg Fanatic, y el Body Double que ahora va a hacer copia a la aReveillark. Así sucesivamente , sacrifico Mogg Fanatic, Body Double, y devuelvo al juego. Y hace ""infinitos" daños a criaturas o jugador.
Además, si esto no surge porque no tengamos nada con que sacrificar la protean, buscaremos en su lugar el Progenitus, obviamente con el NO