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W/ Assault Strobe and Groundswell/Vines of Vastwood kiln fiend: +22 dmg on turn 3 zektar shrine expedition: 22 dmg turn 4 geopede: 18 dmg turn 3 (+ extra land this turn) Groundswell/Vines: Kiln Fiend: +8 dmg turn 3 Geopede: +9 dmg turn 3 Zektar: 11 dmg turn 4 Assualt Strobe: Kiln Fiend: 8 dmg turn 3 Geopede: 10 dmg turn 3 Zektar: 14 dmg turn 4 Lightning Bolt + Assault Strobe: Kiln Fiend: 17 dmg turn 3 Khalni Heart Quest Proc + Assault Strobe: Geopede: 22 dmg turn 4 Glory Hand: Kiln Fiend Assault Strobe Groundswell Smoldering Spires Lighting Bolt Mountain Forest This hand means that turn 3: target creature cannot block, kiln fiend swings for 22 dmg. Or, if smoldering spires is a mountain, burn a target, then swing for... wait for it... 28 dmg... 31... if that burn is to the head... Vines of Vastwood is awesome against condemn/red removal. I'm thinking I can run more fireballs, but I'm not sure... I don't want to take out any land fetch without testing this...
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