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knight deck.... runs smooth but needs some fine tuning! help. Its seriously tournament playable... and all cards legal after oct 1 rotation out.
This deck has been viewed 788 times.
I'm hesitant on writing anything because each time I think of something, it's either resolved by 1) an easily sideboarded card, like artifact or enchantment removal 2) a good 'ol day of judgement or 3) the straight brutal longevity of this deck. It can play until it runs out of cards... and then some... I do notice that your only way of managing planeswalkers is by attacking them... this could be problematic as you can run into decks similar to your own or mill/control decks (jace) and not have an answer. i don't really know about white permanent removal, but white usually has it... might be good to sideboard...
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