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kiln fiend. play it turn two. if you want, turn three, that way you have counterspells to protect it. turn three (or four) play tainted strike and another one cost beef. swing for ten poison. game over. or if you play the rebound unblockable, and the rebound black, you swing for 10 each turn... so you can just win with damage... protect that kiln fiend with counters at all costs... The contagion clasps are there for 1) removal and 2) if you swing with tainted strike and distortion strike, you only get 9 poison on them... not enough to win... clasp takes care of that.
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only 22 lands... i know it's not a lot but the most expesive thing in here costs 2 mana... not counting the the 4 cost mana for clasps ability.
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and oh. assault strobe. not a joke. not. a. joke. notajoke. lol. one mana takes a normal kiln fiend and puts it at 8 damage. it takes a kiln fiend with a distortion strike to 16 unblockable damage. :) I figure with 16 beef ups you are bound to get two. so... mulligan until you hit a kiln fiend...
Hey i think you should maybe take out a few of those assault strobes... lol i know they are good, but still. you need vandetta!!!! cuz obviously you dont care about your life total cuz if it gets to that point you are fucked. and vampire bite might help. oh and ill add some lands for you
WAYY too little land...