The owner of this deck hasn't added a sideboard, they probably should...
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Its just full of counterspells until you run out or until darksteel colossus or lorthos appears ready.
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The only problem that I see is your win condition. You have 3 total creature cards that can damage your opponent and a handful of mill spells. The mill alone might be enough to win if you drag the game on long enough and counter enough spells, but I don't know about the creatures. With only three creatures in a really long game, any deck with a playset of Path to Exile will still have them saved up by the time you get your creatures on the field. You would have to wait until you could counter it and play the creature in one turn, requiring 13 mana for Darksteel and 9 for Lorthos. My advice to fix this: Add in a few creatures with shroud so that they are not easily removed. Sphinx of Jwar Isle is perfect for this, and it also has an awesome ability. Besides the lacking win condition, this looks like a decent (and annoying) deck. Best of luck to you.
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ya a lil overkill i have a blue deck look at that the spells i have is baisically all u shuld have u need something thats really gonna help stop sum 1 from handin u ur ass so put wall of air and phantom warrior in there thats just a few little things i belive u would want to make a few more changes as well
add dark in this deck it might help, mind rots and duress or ravenous rats discard cards megrim is good too look it up underworldy journey is also a good card i guess for this deck , look it up sage owl and kami of the crescent moon are must have creaturess! check out my deckss
wall of frost or idk if its called wall of ice are also good!
add in psychic drain if your deck becomes blue or black,