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Standard legal deck created entirely of the Khans of Takir set. Everything revolves around +1/+1 counters, mainly in the form of the Outlast ability. All the creatures buff everything with +1/+1 counters, causing some massive build up using relatively easy to get out cards. As always, open to suggestions.
Early game is to get out the lower cost creatures and pump them up with Outlast to build some +1/+1. If you draw Hardened Scales early then this makes Outlast even more dangerous early game. Mid game you should have out enough creatures that they should have at least a few abilities (trample, flying, vigilance, etc) that should allow you to go on the offensive if you haven't already. In my experience you don't usually need to worry about late-game with this deck too much. Having any combo of Tuskguard, Ivorytusk, and Falconer has made quick work of opponents thus far. Feat of Resistance provides some protection for your creatures that happens to buff them as well. Ascendancy, Dragonscale, and Incremental Growth are all to get +1/+1 counters on all your creatures as soon as possible, or provide some major buffs later in the game. Kin-tree was something I through in there as it seemed like it would be a nice way to get a massive creature out for next to nothing after you have built up some +1/+1 counters on someone.
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