looks good only suggestion i might make is to work in some Garruk's Companions, they're a 3/2 trample for just 2 green. Maybe trade them out for the scythe tigers? Also, i think 4 Garruks maybe a little over kill so i suggest maybe using something like 2x Garruk and 4x Overwhelming Stampede. I would say replace the Overrun for the Stampede's because its the same mana cost and both give trample but Stampede gives +x/+x where x is the highest power of creature you control, and most of your creatures are over 3 power. Anyway, these are simply suggestions and you may take them or leave them as you please. All in all a solid build with a lot of potential.
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after playing this a couple rounds I admit a bit more of mana ramp would help greatly so im going to switch out the Obstinate Baloths for some Joraga, seeing as the Baloths are 4/4 for 4mana and that the life gain doesn't necessarily combo with anything and the discard ability is very conditional.
The thought of Nissa did cross my mind but i unfortunately do not own one at the moment, but if i ever get my hands on one or two ill give em a try. Also, i agree with the needing another land and have made the appropriate changes.
Definitely a refreshing build, haven't seen too many people use Omnath to its full potential. Only minor suggestion is maybe adding in Garruk somewhere to give even more mana ramp and hey if you end up building him up to 4 counters by the time your ready to attack then popping his overrun never hurt either lol. Even without him though this is a beast of a deck, well done.
You can counter a bit of the flying problem as well as get the deck ready for when things cycle out with a few replacements... -4 Lightwielder -> +4 Knight of Cliffhaven (noticed u have these in SB anyway) -4 Knight of White Orchard -> +4 Nimbus Wings or Armored Ascension (Nimbus Wings is the same cost as the Knights and Armored Ascension is only 1 more mana.) -4 Oblivion Ring -> +4 Journey to Nowhere (Journey simply costs less and will still be standard in October) ...These are just some suggestions to consider, seems like a very nice deck build though.
Good build overall however Ive personally found the biggest downfall of knight decks is flying. Obviously Path and Brave give some control to help against them but seeing as Sigiled Paladin and Knight of the White Orchard are both cycling out in October anyway, I would suggest the following: -4 Sigiled Paladin -4 Knight of the White Orchard (you end up using his ability a lot less then you think) +4Nimbus Wings +4Knight of Cliffhaven Both Cliffhaven and Nimbus are only 2 drops (granted u have to level Cliffhaven once for the flying) so you wouldn't be replacing the knights with higher cost cards, and Cliffhaven is a knight as well so it would receive the effects from Exemplar. As always these are just suggestions, but i like the deck otherwise. Also any advice on my own decks is always welcome and appreciated =)
Very impressive build, my white deck is knight based but I've played against enough life gain decks to know just how formidable they can be. I do have a suggestion though, -2 Landbind Ritual, +2 Soul's Grace, +2 Cradle of Vitality. The reason being that with Cradle you can significantly ramp the amount of counters that the Pridemate receives this will give you a heavy creature to block with and that large amount of power coupled with Soul's Grace can give you massive amounts of life gain. Soul's grace can also be used as an effective way to dodge damage if need be by simply targeting your opponents attacking creature with it. I say remove the Landbind because it is essentially 10 life for 5 mana if u use it as soon as you can, and while this is a decent amount, you have to ability to gain even more and sooner with the 2 drop Grace. (Sadly both Grace and Cradle cycle out in October) Anyway there's my 2 cents an impressive deck however and i would be most appreciative if you were to take a look at my own decks and give any advice.
Actually that one completely slipped my mind lol but your right, the added flying would definitely help. I think Im going to take out the Elite Vanguard to add them in
thanks I've made some changes to the deck and took your advice into account
Looks like a pretty solid build, but i do have a couple suggestions. Might want to work in 2 or 3 Blade of the Bloodchief, they give your vamps +2/+2 for every creature that hits the graveyard (even if its your opponents) and only cost 1 to play and 1 to equip. Another good one you might want to work in is Blood Tribute, its cost is a little steep at 6 but it makes your opponent lose half their life (especially crippling against some life gain decks) and if you kick it which, is just tapping a vamp, you gain that much life too. Lastly I would get rid of the Butcher and replace it with Malakir Bloodwitch, flying + pro white, AND damge+life gain on entering play is insane for vamp only decks. So there's my two cents lol, please feel free to check out my decks and give any suggestions as well =)
I speak from experience when i say that it sucks to be on the receiving end of this deck. It has the potential to create massive blockers, and while Crovax's +1/+1 and -1/-1 abilities are formidable its his secondary ability to be returned to your hand that makes him near impossible to get rid of. Very good deck, thumbs up from me.
Your correct about it being a budget deck, i haven't really looked into how much building it would cost to build from the ground up but the most expensive card in it is only about $1.50 As far as the lands go I've played around with using search lands and found I don't seem to need really need them. This is all up to personal preference of course but I haven't found myself hurting for mana in a game yet. Once again thanks for the comment =)