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Errrr... token ramp. Lets be honest, someone on the design team wanted wolf tokens to be a legitimate deck in dark ascension, and they wanted parallel lives to be followed by Feed the pack (they have the same wolf on them for crying out loud). Too bad they made all the wolf makers in green clunky as all hell. This is not a tournament deck by any means, but it certainly is fun to play with. Idea's is to make wolf tokens via a number of methods. You can usually start getting them up and running by turn 4 with the ramp. Best play, T10. Primordial hydra for 10, then sack to feed the pack for 20 2/2 wolf tokens if you have parallel lives out!!! Then opponent plays ratchet bomb.... and dead. But it was still a lot of fun!
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