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mill. Make chump blockers with talrand and undead alchemist, threaten with phantasms in the air. Phantasm should be a good draw at any point in the game. Sword of body and mind also works really well against delver as they can't snag the vulnerable talrand off the board. Side board needs work. Alchemists come in against creature heavy decks, stolen goods against big fatties decks, and steel sabotage against pod and side board ratchet bombs. I would love to hear suggestions for improvement.
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Actually, this seems pretty solid to me. :D Great curve, decent creature production for protection, and you're not over-thinking it. The only thing I might add is a couple Reliquary Towers. Jut in case you get Jace's ultimate off, that way you can target yourself as well and you won't have to pitch cards.
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good idea. Not like the mana base is stretched at all