OK, i have revisited this deck ad changed a bunch of things. I added effective early game creatures, to scare enemy (Thrummingbird) and to protect my Coretappers (Spellskite). This should help me survive early harrasment. Then i added Titan Forge. It is very usefull artifact in this deck. You can spam Golems like hell. It is good combo with Tezze too, couse you can find Forge right after summoning him and Tezze survives. Next i added one Tezz Gembit, i think this can help me jump to late game if i get stuck. Then i added Contagination Clasp - this card can help get down enemys 1/1, like mana creatures, or it can plant a seed of death to some big creature. Now i have a decent profilerate ability in this deck, whitch i see dangerous for enemy :) Then i have changed numbers of cards a little. For example i have removed one Clock of Omens becouse i dont want to have two them on table at same time. And finally i have reworked lands :) Now it is much more stabilized and prepared for early Thrummingbird if needed. And all nonartifact lands can produce/give me counters for better use of Power Conduit :) Now i em looking forward to proxy this and rape some friends.Thanks for advices, have a nice day...
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Add more cards :)
A lot of AoE spell should hopefully destroy this :)
Fuken Elves ! :)
Consider adding these:http://www.mtgvault.com/card/artful-dodge/DKA/http://www.mtgvault.com/card/cackling-counterpart/ISD/http://www.mtgvault.com/card/deep-analysis/TOR/http://www.mtgvault.com/card/think-twice/ISD/
Zajmavé, akorat bych se bál o to, jak sehnat ty tri barvy. Ale mohlo by to bejt fakt nechutny. Libi se mi jak se k sobe pasuje ten blessing + artaky na hexproof :)