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Your basic mill deck plus some new goodies from Alara Reborn. Also has an alternate win condition using Necromancer's Covenent and Lich Lord of Unx from Alara Reborn.
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Cut 'er down to 60. Drop the Brain Freeze, four lands, 1 Necromancer's Covenant and 1 Lich-Lord of Unx (Lich-Lord should be hyphenated, in my opinion.) Don't know if it'll stand up to much aggro or much control. It'll certainly screw up the funnest thing about playing my W/U/B deck, when you drop a Glimpse the Unthinkable after I've stacked the top ten cards of my deck with an Auratog and Ancestral Knowledge. ("<3 the stack" in case you're curious) Expensive, though. This deck'll be hard to get together.
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First thing, drop it to 2 colors, Blue and Black. and by doing that, you would need to drop the Covenant. you'd also need to drop the Plains, but you can keep the Mystic gate for the blue. replace the vedalken and replace it with Cathardic Adept. costs U, and does the same affect by just tapping it. Drop the Brain Freeze. Replace the broken ambitions with Induce Paranoia. but if you still want the lich lord's to be useful, add more zombies to it like Infectious Horror.
no keep white if you play only U/B it won't stand a chance against aggro put wall of denial in sidedeck max out nemesis max out zombie creatures and drop vedalken entrancer he sucks less spells dude
i'm kinda building the same deck, but i'm working control and destruction in there too. drop the vedalkens, the mana cost is too much, they appear too late for their effects to matter. maybe blue and/or white control would help. add some grixis grimblades, a esper stormblade, maybe a sewn-eye drake. too many spells, following the theme is good,but you need control. niveous wisps (from shadowmoor) is a fun white spell, (one white mana too) that taps a creature and you get to draw a card. unsummons would help too. get some quick creatures with stalling abilities, tidehollow strixes, zombie outlanders, and the blades i mentioned. wall of denial can drop to 2 and the lobotomist breaks the theme you're going for. drop the special lands you have, get some borderposts and rupture spires. for real control you could add sen triplets, your opponent can do nothing on your turn.